# Loyalty Cards blog > Every published article in full, from https://tryloyaltycards.com/blog. Written by Andrew Kim. Site overview: https://tryloyaltycards.com/llms.txt. --- # Should loyalty points expire? Expire the reward instead > Loyalty points shouldn't expire on a calendar, but a reward the customer has already earned should, because a short deadline is what gets it redeemed. URL: https://tryloyaltycards.com/blog/should-loyalty-points-expire Author: Andrew Kim Published: 2026-09-02 Category: Retention Reading time: 10 min Keywords: should loyalty points expire, loyalty points expiration policy, do loyalty points expire, how long should loyalty points last, loyalty points expiry, loyalty reward expiration date Chipotle runs two clocks and publishes both. Its [rewards terms](https://www.chipotle.com/rewards-terms), last updated on 13 April 2026, say a reward expires if it isn't used within 60 days of landing in your account, and that points expire after 365 days of account inactivity. One clock is short. The other is six times longer and only starts running if you stop turning up. So when you ask whether loyalty points should expire, you're asking two questions with opposite answers. Don't put a deadline on the balance. Put one on the reward, because that is the only form of expiry anybody has bothered to measure, and the measurement says it works. The advice you'll find splits neatly into a liability argument for expiry and a goodwill argument against it, and the two sides have been having that fight for as long as anybody has issued points. Both are about the wrong clock. ## The liability you were told to worry about is an accounting rule Every page I read recommending expiry says the same thing about the balance sheet, and the balance sheet in question belongs to a company that files with the SEC. Under ASC 606, points a customer earns count as a "material right", which means part of the money already in your till belongs to a future free coffee rather than to the coffee you just sold. BDO [works the standard's own Example 52](https://www.bdo.com/insights/industries/restaurants/asc-606%E2%80%99s-impact-on-loyalty-programs-redemption-is-key) through: sell $100,000 of food, issue 10,000 points worth $1 each, expect 95% of them back, and $8,676 of that $100,000 stops being revenue until somebody redeems or the points lapse. Expiry releases the deferral. That is what the liability argument is actually about. The size of it shows up in the filings. Chipotle's [most recent quarterly report](https://www.sec.gov/Archives/edgar/data/1058090/000105809026000066/cmg-20260630.htm) puts the Chipotle Rewards liability at $80.6 million on 30 June 2026, after deferring $60.2 million of revenue and recognising $47.0 million in those three months alone. That needs managing. Expiry is one of the few levers that moves it without renegotiating with each of the [21 million members](https://newsroom.chipotle.com/2026-04-13-CHIPOTLE-RELAUNCHES-REWARDS-WITH-REWARDS-ON-REPEAT,-DELIVERING-MORE-VALUE-WITHOUT-TRADE-OFFS) one at a time. Now check whether you have the same problem. If you report on the cash method, which [IRS Publication 334](https://www.irs.gov/pub/irs-pdf/p334.pdf) describes as including income when you actually or constructively receive it and deducting expenses in the year you pay them, the $4 you took for that coffee was income in the month you took it. All of it. None of it was deferred against a stamp, so expiring the stamp releases nothing, because nothing was ever set aside to release. What you do have is a cost that arrives later: the drink itself, whenever somebody claims it. That's a pricing question. It's worth [doing that sum properly](/blog/coffee-shop-loyalty-program) before you reach for a deadline as the fix, because what the reward costs you to hand over decides how much an unclaimed one was ever worth worrying about. ## Nobody is coming for your unclaimed stamps Federal law does set a floor under gift cards. Under [Regulation E's gift card rules](https://www.govinfo.gov/content/pkg/CFR-2024-title12-vol8/pdf/CFR-2024-title12-vol8-sec1005-20.pdf), the money on a gift certificate or store gift card generally can't expire sooner than five years after it was loaded. Loyalty is carved out of that. A "loyalty, award, or promotional gift card" is excluded from those definitions, so the five-year floor never reaches your points. The carve-out costs you a disclosure instead: hand out something prepaid with a stated value under a rewards program, and the front of it has to say it was issued for loyalty, award, or promotional purposes and state when the underlying funds expire. Unclaimed property law lands in the same place. The 2016 [Revised Uniform Unclaimed Property Act](https://www.uniformlaws.org/HigherLogic/System/DownloadDocumentFile.ashx?DocumentFileKey=f5a0a126-d2fe-a3b4-d9ea-f9df43b0df80&forceDialog=1) defines a loyalty card as "a record given without direct monetary consideration under an award, reward, benefit, loyalty, incentive, rebate, or promotional program", then excludes it from the property a state can claim as abandoned. Eversheds Sutherland, reviewing how the states took up the model, reports that [every state revising its escheat standards since 2016](https://www.jdsupra.com/legalnews/unclaimed-property-what-s-new-for-gift-66136/) wrote in an express exemption for loyalty cards. So the rule you print on the card is the only rule there is. Nobody supplies a default. That cuts both ways, because a program with nothing written down has promised in effect that a stamp from 2023 is still good, and sooner or later somebody turns up to test it. ## A deadline on the reward is the only expiry with evidence behind it Suzanne Shu and Ayelet Gneezy handed 64 people a gift certificate to a good French pastry shop and changed one thing about it. Just the deadline. Half had three weeks to use theirs and half had two months. Ten of the 32 people holding a three-week certificate redeemed it, which is 31%. Two of the 32 holding a two-month certificate did, which is 6%. Their [paper in the Journal of Marketing Research](https://anderson-review.ucla.edu/wp-content/uploads/2021/03/Shu-Gneezy_ProcrastinationofEnjoyable_2010.pdf) reports that gap as significant at p = .01, and their follow-up survey found the people who let the certificate lapse agreeing most strongly with "I was too busy and ran out of time" and "I kept thinking I could do it later", and barely agreeing with the options about forgetting, too much effort, or not liking pastries. Then there's what a separate group of 80 people predicted before any of it happened. Shown the same two certificates, they expected 68% redemption on the two-month version against 50% on the three-week one. They had it exactly backwards. A longer window feels like generosity and behaves like an invitation to put the thing off, which is why the instinct to be lenient with a reward quietly costs you the visit it was supposed to buy. The same pair ran it again with free cinema tickets, varying the deadline between two weeks and six while also changing how big the prize was and how far the cinema sat from campus. Redemption came in at 49% short and 35% long. Smaller gap, same direction. A deadline on an earned reward isn't a trick for clearing a liability, then. It does the reverse. It turns a reward you have already promised into somebody walking back through the door, which was the entire reason for granting it. ## A stockpiled point is a customer who isn't coming in Points sitting in an account do nothing. Chen Li, Srinivasan Swaminathan and Junhee Kim, writing in the [Journal of Service Research](https://journals.sagepub.com/doi/10.1177/10946705241246341) in 2025, found that customers "tend to stockpile rather than redeem points", which is the academic way of describing the card in the back of somebody's wallet with four stamps on it. Antavo's [Global Customer Loyalty Report 2026](https://www.businesswire.com/news/home/20260203778943/en/Antavo-Global-Customer-Loyalty-Report-More-Than-a-Quarter-of-US-Loyalty-Programme-Points-Go-Unspent-With-an-Estimated-%2410-Billion-in-Savings-Lost-Annually), a survey of more than 1,000 US consumers within a global sample of 10,000, measures both ends of that. It found 26.2% of points go unspent and 11.9% expire unspent, while 41.1% of consumers name rewards expiring before they could be used as a frustration and 49.1% say rewards take too long to earn. Those two complaints point in the same direction. People resent losing a balance they were still working toward, and they're fairly relaxed about a deadline on something they've already won, so the deadline belongs at the end where the winning happened. ## What the big programs actually expire Everybody quotes Starbucks on expiry, usually to argue that expiry is normal and that a shop with one till is therefore entitled to do the same. The terms say something more specific. | Program | The points balance | A reward already earned | | --- | --- | --- | | Chipotle Rewards | Expires after 365 days of account inactivity | Expires 60 days after it lands in the account | | Starbucks Rewards, Green | Stars expire six months after the month they were earned, pushed out a month at a time by a purchase, a redemption, or a $30 reload | No general deadline stated; the birthday reward is good on the birthday itself | | Starbucks Rewards, Gold and Reserve | Stars don't expire while the level is held | No general deadline stated; the birthday reward runs 7 days at Gold and 30 at Reserve | | American AAdvantage | All miles expire if the account sees no qualifying activity in any 24-month period, and any activity resets that for another 24 months | Not offered as a banked reward, since miles are spent at booking | | Delta SkyMiles | “Miles do not expire” | Not offered as a banked reward | Every row read off the company's own terms on 2 September 2026: [Chipotle](https://www.chipotle.com/rewards-terms), [Starbucks](https://www.starbucks.com/rewards/terms/), [American](https://www.aa.com/i18n/aadvantage-program/aadvantage-terms-and-conditions.html) and [Delta](https://www.delta.com/us/en/skymiles/program-resources/program-rules). Look at what the middle column measures. Starbucks' six months isn't really a calendar deadline, because one qualifying purchase in the month before expiry pushes every expiring Star out another month, and you can do that indefinitely. American's 24 months resets on any activity at all. Both are dormancy clocks wearing an expiry date, and Chipotle moved its own the same way in April 2026, [extending the previous six-month window](https://newsroom.chipotle.com/2026-04-13-CHIPOTLE-RELAUNCHES-REWARDS-WITH-REWARDS-ON-REPEAT,-DELIVERING-MORE-VALUE-WITHOUT-TRADE-OFFS) to a year while leaving the 60-day deadline on an earned reward exactly where it stood. Nobody with a pricing team runs a hard calendar expiry on a balance. Not one of them. Several run a tight one on the reward instead, and Starbucks even widens the birthday window as status rises, from a single day at Green to 30 at Reserve. ## So should loyalty points expire? Here's the rule to write down Three lines, and they fit on the back of a card. - A reward, once earned, is good for 30 to 60 days. Print the date on it and say the date out loud when you hand it over. - A balance lapses only after a stretch of nothing so long that no returning regular could hit it. Count it in missed visits rather than months: a café whose regulars come twice a week has watched somebody miss roughly 50 visits by the six-month mark, while a salon seeing clients every six weeks has seen about nine missed appointments in a year, so the café can count its window in months where the salon has to think in years. - Nothing lapses without a warning the customer sees before it happens, not after. That last line is where programs fail. A stamp card in a drawer cannot tell anybody it's about to lapse, and neither can a spreadsheet of names, which is the one practical advantage a card living on a phone has in this particular argument. Never sweeping a balance does carry one honest cost, and it isn't on the balance sheet. It's your customer list. Everybody who enrolled and then moved away two years ago still counts as enrolled, which matters because this category tends to price on active customers, and [our own free plan](/pricing) caps at 200 of them. Treat the sweep as a records decision rather than a money one, and set it far enough out that a returning regular never meets it. ## When a hard expiry is the honest answer A reward you genuinely can't fund twice changes the calculation. If what sits at the end of the card is a $200 treatment rather than a $4 coffee, an open-ended promise is a real exposure, and a stated expiry is fairer than quietly rewriting the rules two years in. A business with a closed season has a similar problem in reverse: a beach café shut from November is holding balances nobody can spend for five months, so any window has to clear the closure or the promise reads as a trick. And if you've decided to wind a program down, a published run-off date is simply the decent way to do it. You'll also see it claimed that 56% of customers change how they shop after losing points to an expiry. I can't find the study behind that number, and it turns up on vendor pages citing each other, so treat it as a plausible direction rather than a measurement. Antavo's 41.1% has a survey attached to it. Settle it before the first stamp. Which reward sits at the end of the card is [its own decision](/blog/loyalty-program-rewards-ideas), and it moves what an expiry rule costs you far more than the date on it ever will. ## Put the clock on the reward Loyalty Cards keeps the balance and the earned reward on a wallet pass your customer already carries, updated in real time, so nobody discovers at the counter that something lapsed. Starting is free. Start free at https://app.tryloyaltycards.com. ## Sources - [Chipotle Rewards Program Terms & Conditions](https://www.chipotle.com/rewards-terms), Chipotle Mexican Grill, Last updated 13 April 2026 - [Quarterly report on Form 10-Q for the period ended 30 June 2026](https://www.sec.gov/Archives/edgar/data/1058090/000105809026000066/cmg-20260630.htm), Chipotle Mexican Grill, Filed 31 July 2026 - [Chipotle relaunches Rewards with "Rewards on Repeat"](https://newsroom.chipotle.com/2026-04-13-CHIPOTLE-RELAUNCHES-REWARDS-WITH-REWARDS-ON-REPEAT,-DELIVERING-MORE-VALUE-WITHOUT-TRADE-OFFS), Chipotle Mexican Grill, 13 April 2026 - [Procrastination of Enjoyable Experiences](https://anderson-review.ucla.edu/wp-content/uploads/2021/03/Shu-Gneezy_ProcrastinationofEnjoyable_2010.pdf), Shu and Gneezy, Journal of Marketing Research 47(5), October 2010 - [12 CFR 1005.20, Requirements for gift cards and gift certificates](https://www.govinfo.gov/content/pkg/CFR-2024-title12-vol8/pdf/CFR-2024-title12-vol8-sec1005-20.pdf), Consumer Financial Protection Bureau, 2024 edition - [Revised Uniform Unclaimed Property Act](https://www.uniformlaws.org/HigherLogic/System/DownloadDocumentFile.ashx?DocumentFileKey=f5a0a126-d2fe-a3b4-d9ea-f9df43b0df80&forceDialog=1), Uniform Law Commission, 2016 - [Unclaimed property: what's new for gift, payroll, loyalty and stored-value cards?](https://www.jdsupra.com/legalnews/unclaimed-property-what-s-new-for-gift-66136/), Eversheds Sutherland - [ASC 606's impact on loyalty programs: redemption is key](https://www.bdo.com/insights/industries/restaurants/asc-606%E2%80%99s-impact-on-loyalty-programs-redemption-is-key), BDO - [Publication 334, Tax Guide for Small Business](https://www.irs.gov/pub/irs-pdf/p334.pdf), Internal Revenue Service, 2025 edition - [Antavo Global Customer Loyalty Report 2026](https://www.businesswire.com/news/home/20260203778943/en/Antavo-Global-Customer-Loyalty-Report-More-Than-a-Quarter-of-US-Loyalty-Programme-Points-Go-Unspent-With-an-Estimated-%2410-Billion-in-Savings-Lost-Annually), Antavo, via Business Wire, 3 February 2026 - [Point Redemption in Loyalty Programs: The Role of Customer Relationship Characteristics and Their Implications for Service Providers](https://journals.sagepub.com/doi/10.1177/10946705241246341), Li, Swaminathan and Kim, Journal of Service Research, 2025 - [Starbucks Rewards Terms of Use](https://www.starbucks.com/rewards/terms/), Starbucks, Effective 10 March 2026 - [AAdvantage terms and conditions](https://www.aa.com/i18n/aadvantage-program/aadvantage-terms-and-conditions.html), American Airlines, Effective 1 March 2026 - [SkyMiles Program Rules](https://www.delta.com/us/en/skymiles/program-resources/program-rules), Delta Air Lines, Read 2 September 2026 - [Should Loyalty Points Expire?](https://www.stampme.com/blog/should-loyalty-points-expire), Stamp Me - [Guide to loyalty points expiration](https://www.voucherify.io/blog/guide-to-loyalty-points-expiration), Voucherify --- # Loyalty reward ideas and what each one costs you > The best loyalty program reward ideas cost you far less than the customer thinks they got, which is why a free item beats the same money off the bill. URL: https://tryloyaltycards.com/blog/loyalty-program-rewards-ideas Author: Andrew Kim Published: 2026-08-27 Category: Retention Reading time: 11 min Keywords: loyalty program rewards ideas, customer reward ideas, best rewards for loyalty programs, free item or discount reward, how much should a loyalty reward cost, what to offer as a loyalty reward A free $12 plate and $12 off the bill are the same present to the person receiving them. To you they are nowhere close. At the 33.7% median food and non-alcohol beverage cost the National Restaurant Association [reported for full-service restaurants under $2 million in sales](https://restaurant.org/research-and-media/research/restaurant-economic-insights/analysis-commentary/higher-volume-restaurants-reported-lower-food-cost-ratios-in-2024/), that plate leaves the kitchen having cost you $4.04, while the $12 discount costs you $12. Every guide to loyalty program reward ideas I can find sorts them by how inventive they are. Sort yours by that gap instead. The reward worth giving is the one with the widest distance between what it costs you to make and what the customer thinks they received, which puts the percentage discount near the bottom of the list rather than at the top. BCG named that gap the loyalty margin in a 2014 paper and wrote that a price discount leaves one that is ["narrow to nonexistent"](https://www.bcg.com/publications/2014/retail-transportation-travel-tourism-leveraging-loyalty-margin-rewards-programs-work). Twelve years on the reward round-ups have got longer, and the ones ranking today still count ideas rather than pricing them. ## A discount is the only reward that costs exactly what it's worth The arithmetic behind that is a single line. Put five percent of revenue into a five percent price cut and you have handed over a reward the customer values at, precisely, five percent. Nothing in that transaction manufactures value. Cash carries no production cost to hide behind, and the clarity that makes a discount easy to explain is exactly what stops it ever being worth more to the customer than it cost you. There is a second bill attached. A discount held open long enough is a new price, and BCG's note on that is blunt: it's "a move that competitors can easily copy." The café across the road can match ten percent off by Friday. It cannot match your almond croissant. Anything you make yourself does manufacture value, and that's the whole trick. BCG's own illustration is a hotel room, which costs a half-empty hotel little more than the cleaning and is worth a few hundred dollars to the guest who redeems it. A kitchen is the same machine on a smaller scale. Run the plate through it. The customer receives $12 either way, and you pay either $4.04 or $12, so the plate buys very nearly three times as much for every dollar you give up. Your own number will differ, and it's the only one that matters here. Restaurants above $2 million in sales reported 31.0% rather than 33.7% in the same data, which is one dataset splitting three points on sales volume alone, so pull your own food cost before you borrow anybody else's. ## Free beats cheap by more than the price difference The gap is not the only reason a free item wins. There is a second one, and it was measured with chocolate. In a cafeteria experiment with real money, Kristina Shampanier, Nina Mazar and Dan Ariely offered customers a Hershey's Kiss and a Lindt truffle. When the Kiss cost 1 cent and the truffle 14, the truffle took 79% of the choices. Drop both prices by a penny, so the Kiss is free and the truffle costs 13, and the truffle's share [fell to 29%](https://web.mit.edu/ariely/www/MIT/Papers/zero.pdf). The price difference never moved. Only zero appeared, and their paper in Marketing Science concluded that people act as though a price of zero doesn't just remove a cost but adds to the benefit. At your counter that means "free croissant" and "$2.25 off" are not the same offer, even though the croissant is the cheaper of the two for you to hand over. You get the margin and the zero in one move. Something else follows the free item out of the door. Tillster reports that [74% of diners end up spending additional money](https://www.tillster.com/blog/diner-behavior-2026), by adding an item or upgrading, when they redeem a free loyalty reward; MediaPost, covering the same report, [puts the survey at 2,144 US consumers](https://www.mediapost.com/publications/article/414590/qsr-brand-loyalty-is-fading-as-consumers-redefine.html). Read the figure carefully, because it describes what happens on a visit that already happened rather than proving the visit was incremental. Even read narrowly it points at the difference that matters: a discount shaves a bill that was coming anyway, and a free item is a reason to walk in. ## Loyalty program reward ideas, and what each one costs | Reward | What the customer counts it as | What it costs you | What has to be true | | --- | --- | --- | --- | | A free item you make | Its menu price | Its ingredient cost | They already order it | | A free item you resell | Its shelf price | Your wholesale price | You buy at a real trade discount | | A size or add-on upgrade | The gap between the two menu prices | The extra ingredient, and nothing else | Your menu prices sizes apart | | A fixed amount off the bill | The amount, exactly | The same amount, in cash | Nothing at all, which is its one real advantage | | A percentage off the bill | The amount, worked out afterwards | The same amount, in cash, moving with the basket | Nothing at all, and the bigger the ticket the more it costs | | Priority booking, or skipping the queue | Being ahead of everybody else | Staff attention, and a slot you could have sold | You genuinely run out of something | | Early access to a new line | Being first | A week of patience before the public launch | The new line is worth being early for | | Branded merchandise | Its retail price | Your unit cost at whatever volume you ordered | Somebody would carry it unprompted | | A service add-on you already staff | Its list price | Time in a slot that was going to sit idle | The slot really was idle | The cost column names an input rather than a number on purpose. Your kitchen, your shelf and your rota are the only honest source for that figure. Two rows on that list are quietly conditional. Priority and early access cost nothing only while scarcity is real: a restaurant with a waiting list can give away the front of it, and a shop with three customers an hour is offering priority over nobody. Merchandise looks generous and behaves like the discount, because a tote bag is cash you spent in advance rather than margin you created. ## What Starbucks charges for each kind of reward Starbucks publishes its whole ladder, which makes it the cheapest research on this page. Six redemption tiers have been running since 10 March 2026. | Reward | Stars | Value cap | Spend at 1 Star per dollar | Cap as a share of that spend | | --- | --- | --- | --- | --- | | Drink customization: shot, syrup or cold foam | 25 | $1 | $25 | 4.0% | | $2 off any qualifying item | 60 | $2 | $60 | 3.3% | | Brewed coffee or tea, bakery item, packaged snack | 100 | $6 | $100 | 6.0% | | Handcrafted drink, or a hot breakfast item | 200 | $10 | $200 | 5.0% | | Sandwich, protein box or packaged coffee | 300 | $16 | $300 | 5.3% | | Select merchandise, or Reserve coffee | 400 | $20 | $400 | 5.0% | Tiers and value caps read off [Starbucks' own Rewards page](https://www.starbucks.com/rewards/) and its [Terms of Use](https://www.starbucks.com/rewards/terms/) on 27 August 2026. The earn rate is Green status. The last two columns are ours. Look at the ordering. The lowest ratio in the whole ladder belongs to the only tier paid in cash: $2 off, at 3.3% of the spend it takes to reach. The highest is brewed coffee at 6.0%, which is also the tier where the least milk, labor and syrup leave the building. Starbucks says in its [own announcement](https://investor.starbucks.com/news/financial-releases/news-details/2026/Starbucks-Unveils-Reimagined-Loyalty-Program-to-Deliver-More-Meaningful-Value-Personalization-and-Engagement-for-Members/default.aspx) that it added the 60-Star tier because members wanted quicker access to rewards, which is true and is also where the cheapest generosity happens to sit. A company with a pricing team gives away most of what costs it least. You can copy the pattern without copying the software. ## The near reward and the far reward want different things The reward three stamps away and the reward twenty stamps away should not be the same kind of thing. Near, give them something they'd have bought anyway: a coffee, a roll. Far, give them the thing they never order for themselves, the expensive pastry or the biggest size on the board, because the customer who has worked for twenty stamps has stopped wanting a sensible reward. That last part isn't a hunch. Ran Kivetz and Itamar Simonson tested it on roughly 3,100 consumers and published the result in the Journal of Marketing Research in 2002: [raising what a program demands](https://journals.sagepub.com/doi/10.1509/jmkr.39.2.155.19084) shifts people from necessity rewards toward luxuries, because effort supplies the excuse to indulge that spending money does not. In their frequent online shopper program, [51% chose the luxury reward](https://www.newswise.com/articles/guilt-plays-a-role-in-what-loyalty-program-rewards-consumers-choose) when 12 purchases were required and 73% chose it when 24 were. Their car rental study found the sharper version: pushing the requirement from 10 rentals to 20 didn't dent how many people said they would join when the reward was a luxury, and did when it was a necessity. A distant reward for a staple is therefore the worst of both, which is precisely what a ten-stamp free-drip-coffee card is. Make the tenth one a large mocha and it costs you a little more and asks for the same ten visits. How many stamps sit between near and far is [a separate calculation](/blog/coffee-shop-loyalty-program), and it moves the cost of the program more than the choice of reward does. ## When a discount is the honest answer Everything above argues against the percentage off. Two cases turn that around. The first is what customers actually say. EY surveyed more than 1,400 consumers in November 2025 for its [2026 Loyalty Market Study](https://www.ey.com/content/dam/ey-unified-site/ey-com/en-us/campaigns/cmo/documents/loyalty-study-report-final.pdf) and found 64% naming discounts and coupons as the rewards they enjoy most, and 55% naming points redeemable like cash, both down from 2024 peaks of 77% and 72% and both still at the top. The same study reports that 62% of organizations offer member-exclusive events while only 20% of consumers pick those as the perks they like best. So the standard advice to swap discounts for experiences is pushing in the direction people report caring about least. The way out is not to answer a discount with an experience. It's to answer it with a thing. A free item is an immediate, tangible saving of the kind EY's respondents keep asking for, and it carries your production margin at the same time. The top three rows of the table above are the ones that manage both, and the item you make yourself manages it best. The second case is what you sell. Pierre Chandon, Brian Wansink and Gilles Laurent tested monetary against non-monetary promotions across eight product categories and [found the effect reverses with the product](https://flora.insead.edu/fichiersti_wp/inseadwp2000/2000-22.pdf). For well-known brands, price promotions lifted choice share by 24 points on utilitarian goods such as laundry detergent, batteries and flour, and cost 2 points on hedonic ones such as chocolates, nuts and bubble bath. Free gifts and sweepstakes ran the other way, gaining 19 points on the hedonic products against 6 on the utilitarian. One caveat travels with that second figure: it wasn't significant on its own, and what reached significance was the crossover between the two promotion types, at p < .01. These were supermarket shelves in 2000, not a café counter in 2026. The translation is still usable. If what you sell is a chore rather than a pleasure, the dry cleaning, the car wash, the printer paper, a fixed amount off is the honest reward, and no arithmetic about margin will make a free bottle of solvent feel like a gift. A wide menu with no favorite on it lands in the same place, because a free item only works when the customer wants that particular item, and whether a stamp is earned by turning up or by spending is [the decision underneath that one](/blog/restaurant-loyalty-program). You'll also see it claimed that a named item converts [1.3 to 1.6 times better](https://heypeko.com/answers/how-to-build-a-cafe-loyalty-program) than an equal discount. I can't find the study behind that range, so treat it as one vendor's experience rather than a measurement. ## How much a loyalty reward should cost Work in this order. Take the item you were going to give away, write down what it costs you to produce rather than what you charge for it, and divide the first number by the second. Under a third and you have a reward worth building a card around, which is roughly where a restaurant kitchen already sits. At the full ticket you're funding a discount with extra steps. Which shape of program the card should take is [its own question](/blog/types-of-loyalty-programs), and the answer doesn't change the sum. ## Hand over the thing, not the percentage Loyalty Cards sets the reward against a visit or point milestone you choose, so the free item lands exactly where your own arithmetic says it should. Starting is free. Start free at https://app.tryloyaltycards.com. ## Sources - [Higher volume restaurants reported lower food-cost ratios in 2024](https://restaurant.org/research-and-media/research/restaurant-economic-insights/analysis-commentary/higher-volume-restaurants-reported-lower-food-cost-ratios-in-2024/), National Restaurant Association, 16 October 2025 - [Leveraging the Loyalty Margin: Rewards Programs That Work](https://www.bcg.com/publications/2014/retail-transportation-travel-tourism-leveraging-loyalty-margin-rewards-programs-work), Boston Consulting Group, 2014 - [Zero as a Special Price: The True Value of Free Products](https://web.mit.edu/ariely/www/MIT/Papers/zero.pdf), Shampanier, Mazar and Ariely, Marketing Science 26(6), November 2007 - [Earning the Right to Indulge: Effort as a Determinant of Customer Preferences toward Frequency Program Rewards](https://journals.sagepub.com/doi/10.1509/jmkr.39.2.155.19084), Kivetz and Simonson, Journal of Marketing Research 39(2), May 2002 - [Guilt Plays a Role in What Loyalty Program Rewards Consumers Choose](https://www.newswise.com/articles/guilt-plays-a-role-in-what-loyalty-program-rewards-consumers-choose), Stanford Graduate School of Business, 28 July 2001 - [A Benefit Congruency Framework of Sales Promotion Effectiveness](https://flora.insead.edu/fichiersti_wp/inseadwp2000/2000-22.pdf), Chandon, Wansink and Laurent, INSEAD working paper 2000/22/MKT, 2000 - [2026 EY Loyalty Market Study](https://www.ey.com/content/dam/ey-unified-site/ey-com/en-us/campaigns/cmo/documents/loyalty-study-report-final.pdf), EY, Surveyed November 2025 - [Starbucks Rewards](https://www.starbucks.com/rewards/), Starbucks, Read 27 August 2026 - [Starbucks Rewards Terms of Use](https://www.starbucks.com/rewards/terms/), Starbucks, Read 27 August 2026 - [Starbucks Unveils Reimagined Loyalty Program](https://investor.starbucks.com/news/financial-releases/news-details/2026/Starbucks-Unveils-Reimagined-Loyalty-Program-to-Deliver-More-Meaningful-Value-Personalization-and-Engagement-for-Members/default.aspx), Starbucks, 29 January 2026 - [How diner behavior is changing in 2026: Tillster Phygital Index Report](https://www.tillster.com/blog/diner-behavior-2026), Tillster, 2026 - [QSR Brand Loyalty Is Fading As Consumers Redefine 'Value'](https://www.mediapost.com/publications/article/414590/qsr-brand-loyalty-is-fading-as-consumers-redefine.html), MediaPost, 24 April 2026 - [Loyalty Program Rewards: 50 Reward Ideas](https://www.helloagain.com/en/blog/loyalty-program-rewards-ideas), helloagain - [How to build a cafe loyalty program](https://heypeko.com/answers/how-to-build-a-cafe-loyalty-program), heypeko, Updated July 2026 --- # One loyalty program for multiple locations, or two? > Share one loyalty program across multiple locations when every till pays into the same account, and settle who absorbs a cross-shop reward before launch. URL: https://tryloyaltycards.com/blog/loyalty-program-for-multiple-locations Author: Andrew Kim Published: 2026-08-26 Category: Getting started Reading time: 9 min Keywords: loyalty program for multiple locations, multi location loyalty program, franchise loyalty program, one loyalty card multiple locations, loyalty program for two locations, who pays for a loyalty reward at another location A regular fills the last space on her card at your first shop, walks into the one you opened across town, and asks for her free flat white. The second shop pays. Its milk, its labor, its till, and not one of the nine coffees that earned that reward was rung up on its register. Here's the whole decision in one line. Share one loyalty program across multiple locations when every till pays into the same bank account, and where the locations have separate owners, partners, or profit shares, agree who absorbs a reward redeemed away from where it was earned before you launch. Software vendors sell the shared card as a feature rather than a decision. The franchise platforms that do treat it as a decision are writing for a head office with a marketing budget and a settlement system to match. That isn't you. Loyalty Cards is our product. It covers three locations and stops, which matters enough that I've given it the last section rather than a footnote. Every price and plan limit below came off each company's own page on 26 August 2026. ## A loyalty program for multiple locations only matters where customers overlap Two shops is a common shape. The Census Bureau's business register, which the Statistics of U.S. Businesses series is built from, [covers more than 6 million single-unit establishments and more than 2.0 million multi-unit establishments](https://www.census.gov/programs-surveys/susb/technical-documentation/methodology.html). The Bureau also notes that it often doesn't build a multi-unit structure at all for employers with fewer than ten staff, which means shops the size of yours are undercounted in that total rather than fully captured by it. How much a shared card matters depends on something you can measure. Placer.ai's 2022 coffee study put the average true trade area, meaning the ground a location's visitors actually come from, at [42 square miles for Dunkin' and 38 for Tim Hortons](https://fs.hubspotusercontent00.net/hubfs/5995051/Coffee%20Deep%20Dive-Waking%20Up%20to%202022.pdf), against 79 for Starbucks and 73 for Caribou Coffee. Those are areas rather than circles. Flattening 42 square miles into one gives a radius near 3.7 miles, and Starbucks' 79 gives about five. So two shops four miles apart are drawing from mostly the same people, and a card that works at one and not the other gets noticed within a week. Two shops thirty miles apart in separate towns are not. Sharing the card there is close to cosmetic, though it costs nothing either, and it saves you running two programs while you find out which of the two towns was the better bet. You don't have to guess. If you already run a program, count the customers who have earned stamps at both addresses. That number is the whole case for or against a shared card, and it's sitting in a report you already have. ## Who pays when the reward crosses town For most people reading this, nobody does, because it's your money moving between your own two pockets. A redemption at shop B against stamps earned at shop A shifts cost from one profit-and-loss statement to another only if you keep two of them. A franchise attorney says as much. Carlie Smith of Manning Fulton sets out that exact case, [a customer who earns all the points at Location A and redeems at Location B](https://www.lexblog.com/2024/11/04/reducing-risks-in-implementing-gift-cards-and-loyalty-programs/), and writes that hotel groups build careful systems to keep redemptions equitable across locations while for a start-up retail business those adjustments may not be necessary: "There, franchisors and franchisees may operate under the 'you win some you lose some' mindset." That permission is worth having in writing, because no platform's marketing page will hand it to you. It also expires. A partner with 30% of the second site, a manager on a profit-share bonus, or a franchisee will not shrug at giving away coffees that were earned somewhere else. Zenoti, which sells to salon and spa franchises, [describes the failure plainly](https://www.zenoti.com/blog/cross-location-loyalty-settlement-salon-spa-franchise): the location where most members sign up "pays to acquire members everyone else cashes in on", and eventually stops selling. The loyalty vendor Peko puts a number on the point where it turns into a problem, in a [guide to chain against single-venue programs](https://heypeko.com/answers/chain-vs-single-venue-loyalty) updated in July 2026. At two or three sites nobody notices. At ten, it reckons, "managers notice and start discouraging redemptions, which quietly kills the programme." There are three ways to settle it, and [Talon.One's franchise loyalty guide](https://www.talon.one/blog/franchise-loyalty-programs) names all three: head office absorbs the reward cost centrally, each location covers its own redemptions, or the two split a pool. Its advice is the part worth stealing. Get agreement on who pays before you announce what customers earn. | Who absorbs the reward | Fits when | What goes wrong | | --- | --- | --- | | One owner, everywhere | Every site lands on the same profit-and-loss statement | Nothing, until you sell a stake in one shop | | Each shop pays for what it hands over | Sites are separately owned and sign-ups are even between them | The shop that enrolls the most customers subsidizes the rest | | A shared pool funds redemptions | Sites are separately owned and sign-ups are lopsided | Somebody has to collect the money and account for it | The three funding models are the ones named in Talon.One's guide, and the consequences in the third column are my reading of them rather than theirs. ## How McDonald's and Starbucks write the same problem down McDonald's puts the obligation on the individual restaurant, in its own [customer terms](https://www.mcdonalds.com/us/en-us/terms-and-conditions.html): "When you redeem your reward for a product, you are obtaining that product directly from the participating restaurant, not from other Members of the McDonald's System." The brand promises the points. The restaurant handing over the fries is the one giving them away, and when that arithmetic started to bite, McDonald's built a fund rather than leaving it to goodwill. [CNBC reported in May 2024](https://www.cnbc.com/2024/05/09/mcdonalds-makes-changes-to-increase-mobile-sales.html) that US operators would pay 1.2% of projected identified digital sales into a new digital marketing fund from 2025, which McDonald's recommended they fund out of the existing marketing contribution of at least 4% of gross sales, and that the company forecast roughly $2,600 of extra cash flow per restaurant as a result. The cost did not disappear. It moved from each operator's own profit and loss into a pool everyone pays into. Starbucks shows the size of the promise. Its [fiscal 2025 Form 10-K](https://s203.q4cdn.com/326826266/files/doc_financials/2025/q4/SBUX-9-28-2025-10-K-FINAL.pdf) puts the stored value card and loyalty program liability at $1,751.7 million as of 28 September 2025, about $1.6 billion of it current, and the same filing states that a reward, "regardless of where the related Stars were earned within that country, will be honored at company-operated stores and certain participating licensed store locations in that same country." Starbucks carries a country-wide promise on one balance sheet. Your two shops make the same promise with nothing between the tills except your own bookkeeping. ## Write these four things down before you switch it on This doesn't need a policy document. It needs four sentences, agreed by everyone who has money in either shop, before the first card goes out to a customer: - Where a stamp can be earned, and whether a site you haven't opened yet is included by default. - Where a reward can be redeemed. Redeem anywhere is the answer customers want; redeem only where you earned it is the answer a nervous partner wants. - Who absorbs the cost when a reward is redeemed away from the shop that sold the visits, in one sentence a duty manager can act on. - Who sees which numbers, because a site manager judged on their own sales will want their own figures rather than the group's. Even when the answer to all four is that you own both and you'll absorb it, write it down. The person who takes over the second shop next year will ask, and so will your accountant. ## Where the bill jumps once you add a site Three things separate a program that runs across sites from one card design used twice. Stamps have to carry the location that gave them, staff need to be limited to the shop they work in, and the reporting has to break out by site rather than only by total. Pricing is where the surprise sits, because plans in this category band by location instead of charging per site. Your second shop is usually the expensive one. Your third is often free. Loopy Loyalty's [pricing page](https://loopyloyalty.com/pricing/) on 26 August 2026 lists Starter at $25 a month for one location and Growth at $69 for three, so a second site costs $44 and a third costs nothing. Our Pro plan covers three locations at $71 a month. I priced six of these apps against a two-till cafe in [what a cafe actually pays for a punch card app](/blog/virtual-punch-card-apps), and the order changes completely once you count sites rather than customers. Settle what a stamp is for at the same time. If your sites trade at different price points, a card counting visits hands the same reward to a $4 morning coffee and a $40 lunch, which is the argument I ran through in [what a restaurant loyalty program should count](/blog/restaurant-loyalty-program). A second site widens it. ## When two separate programs are the better answer Keep the programs separate while the money is separate and the funding question is unsettled. A franchisee who hasn't agreed to absorb other sites' redemptions will discourage them at the counter, which is worse than having no program at all, because the customer meets a promise the shop in front of them declines to keep. Separate programs also fit when the sites are really different businesses, a bakery and a wine bar under one owner, or when a new site is a test you might close inside a year. A shared card leaves you a balance to honor somewhere after the shutter comes down. Past three locations, we're not your answer. Loyalty Cards covers three sites on Pro and stops there. Loopy Loyalty's Ultimate plan runs to ten locations for $95 a month, and several platforms in this category sell extra sites as an add-on, so price them rather than us if a fourth shop opens this year. Once the funding question is settled, the next one is who does the work at the counter while a queue is forming, which is the argument in [starting a small business loyalty program that survives a rush](/blog/loyalty-program-for-small-business). ## Put one card behind both counters Loyalty Cards runs a single card across three locations on the Pro plan, so a stamp earned at either shop lands on the same wallet pass. One location is free to start. Start free at https://app.tryloyaltycards.com. ## Sources - [Form 10-K, fiscal year ended September 28, 2025](https://s203.q4cdn.com/326826266/files/doc_financials/2025/q4/SBUX-9-28-2025-10-K-FINAL.pdf), Starbucks Corporation, Fiscal year ended 28 September 2025 - [Terms and Conditions](https://www.mcdonalds.com/us/en-us/terms-and-conditions.html), McDonald's USA - [McDonald's makes changes to increase mobile sales](https://www.cnbc.com/2024/05/09/mcdonalds-makes-changes-to-increase-mobile-sales.html), CNBC, 9 May 2024 - [Reducing Risks in Implementing Gift Cards and Loyalty Programs](https://www.lexblog.com/2024/11/04/reducing-risks-in-implementing-gift-cards-and-loyalty-programs/), Manning, Fulton & Skinner, P.A., via LexBlog, 4 November 2024 - [The borderless client: cross-location loyalty and settlement in a salon and spa franchise](https://www.zenoti.com/blog/cross-location-loyalty-settlement-salon-spa-franchise), Zenoti, 20 July 2026 - [Franchise loyalty programs: A detailed guide](https://www.talon.one/blog/franchise-loyalty-programs), Talon.One - [Chain vs single-venue loyalty: what changes](https://heypeko.com/answers/chain-vs-single-venue-loyalty), Peko, Updated July 2026 - [Coffee Deep Dive: Waking Up to 2022](https://fs.hubspotusercontent00.net/hubfs/5995051/Coffee%20Deep%20Dive-Waking%20Up%20to%202022.pdf), Placer.ai, 2022 - [Statistics of U.S. Businesses methodology](https://www.census.gov/programs-surveys/susb/technical-documentation/methodology.html), U.S. Census Bureau - [Loyalty software pricing](https://loopyloyalty.com/pricing/), Loopy Loyalty, Read 26 August 2026 --- # Square loyalty program cost: $49 per location > Square Loyalty costs $49 a month per location inside Square Plus, not the $45 per visit reviews still quote, and Plus cuts your card rate to refund part of it. URL: https://tryloyaltycards.com/blog/square-loyalty-program-cost Author: Andrew Kim Published: 2026-08-25 Category: Apps Reading time: 10 min Keywords: square loyalty program cost, square loyalty pricing, how does square loyalty program work, square loyalty rewards, square loyalty program reviews, square loyalty tiers, how to use square loyalty program The Square loyalty program costs $49 a month per location. Two conditions come with it. Loyalty only exists inside [Square Plus](https://squareup.com/us/en/pricing), so you're picking a point-of-sale plan rather than adding a loyalty line item, and the fee lands again on every location you run. The $45 figure you've probably read is a real price aimed at the wrong year. Square used to sell loyalty as its own subscription, metered by how many loyalty visits a shop generated in a month, and it [retired that structure in the United States on 6 October 2025](https://squareup.com/us/en/press/unified-pricing-and-packaging). Reviews still quote it. Loyalty Cards is our product and it competes with Square Loyalty, so read the closing section with that in mind. Every Square number below came off Square's own pages on 25 August 2026, and where Square has stopped publishing a figure I've said so rather than borrowing one from a software directory. Square moved these numbers ten months ago. ## What the Square loyalty program costs right now | Plan | Monthly fee | Loyalty included | In person rate | Online rate | | --- | --- | --- | --- | --- | | Square Free | $0 per location | No | 2.6% + 15¢ | 3.3% + 30¢ | | Square Plus | $49 per location | Yes | 2.5% + 15¢ | 2.9% + 30¢ | | Square Premium | $149 per location | Yes | 2.4% + 15¢ | 2.9% + 30¢ | Read off [Square's own US pricing page](https://squareup.com/us/en/pricing) on 25 August 2026. Plus and Premium each carry a 30-day free trial. Loyalty is the row that decides this table. Square's pricing page marks it unavailable on Square Free, and Square's [December 2025 explanation of the redesign](https://squareup.com/us/en/the-bottom-line/inside-square/pricing-plans) puts "marketing, loyalty, and a customizable website" in the Plus tier. So the cheapest way to start a points program on a Square till is $49 a month, and the pricing page is blunt about the unit: "With Square Plus and Square Premium, the monthly fee applies to each location you run." One wrinkle keeps the old price alive. Sellers who bought the standalone subscription before the change can still be holding it, which is why Square's help article on enrolling customers is addressed to two audiences at once, "Square Loyalty subscribers" and "Square Plus and Premium subscribers". A seller called Jason_S [posted in the Square community on 15 November 2025](https://community.squareup.com/t5/Customer-Engagement/Upgrading-to-plus/m-p/825550) that he was on the free plan with loyalty added, and that Plus "includes loyalty and adds low volume text marketing for just a few dollars more than loyalty only". Four dollars more, to be exact. ## Why $45 a month is still the number everyone quotes Because Square still charges it, just not in the United States. The per-visit model is alive on Square's own site. Square's [Canadian loyalty page](https://squareup.com/ca/en/software/loyalty) publishes three bands, $60 for 0 to 500 loyalty visits, $100 for 501 to 1,500 and $140 above that, per calendar month and per location. The [Australian page](https://squareup.com/au/en/software/loyalty) runs the same shape at $49, $99 and $149. Both define the unit the same way, and it's worth reading twice if you're outside the US: "A loyalty visit includes when a customer enrols in your program, earns a loyalty point or redeems a reward." Signing up counts. So does redeeming one. A shop that puts thirty people on the card in a launch week has spent thirty visits before anyone comes back for a second coffee. The American loyalty page carries no price table at all now. It sells the 30-day trial, then says "Get one plan for your entire business", which sends you back to the plans. Meanwhile [UpMenu's 2026 Square breakdown](https://www.upmenu.com/blog/square-pricing/) lists "Square Loyalty: from $45 per month, based on visit volume" as an add-on billed on top of a plan, and [Passtastic's 2026 review](https://passtastic.io/en/blog/square-loyalty-program-review) opens with "Square Loyalty runs $45 a month per location". Neither is inventing anything. They're quoting a US price Square withdrew in October 2025. ## The $49 is not what Square Loyalty costs you Not one of the reviews I read runs the next number, and it changes the answer for most shops. Square Plus doesn't only add loyalty. It also cuts your card-present rate from Square Free's 2.6% to 2.5%, and the 15¢ per transaction is identical on both plans, so the entire difference is one tenth of a percentage point of everything you take on a card at the counter. | Monthly card sales at the counter | Returned by the lower rate | Net cost of Square Plus | | --- | --- | --- | | $10,000 | $10 | $39 | | $25,000 | $25 | $24 | | $49,000 | $49 | $0 | | $75,000 | $75 | Plus pays you $26 | My arithmetic, from Square's published rates on 25 August 2026, at 0.1 percentage point of card-present sales. A shop turning over $10,000 a month on cards pays about $39 for its loyalty program, and a shop turning over $49,000 pays nothing at all. That break-even is $588,000 a year through the card reader. Two things narrow it. Cash sales earn no discount, so a cash-heavy business keeps paying closer to the full $49, and the saving only exists if you were sitting on Square Free to begin with. If you already pay for Plus, loyalty is free to switch on, which is the strongest thing anyone can say about Square's pricing here. Online orders help even more. Plus drops the online rate from 3.3% to 2.9%, four times the in-person cut, so $5,000 a month through Square Online returns another $20. ## Then measure the whole program in cents per sales dollar The subscription is the small half of what a loyalty program costs, and the only Square seller I could find who had done the full sum said so with a number. Chip, who runs Piper's Ice Cream Bar in Covington, Kentucky, answered a coffee shop owner asking [whether Square Loyalty was worth it](https://community.squareup.com/t5/Square-Loyalty/Is-square-loyalty-worth-it/m-p/772688) in January 2025. He keeps a spreadsheet of what he pays Square as a share of sales. His answer: "when taking into account my monthly fees ($45 per month at my level) AND the reward discounts that customers choose to redeem, I am currently paying 1.43 cents ($0.0143) per sales dollar." Anything under three cents per sales dollar he treats as acceptable marketing spend. That is the unit Square's pricing page can't give you. His program hands back $1 for every ten dollars spent, a flat 10% on every point that gets redeemed, and the subscription sits alongside it as a fixed cost. The giveaway is not fixed. So the larger your program grows, the less the plan fee decides and the more the reward rate does, which is why the [arithmetic on the reward itself](/blog/coffee-shop-loyalty-program) deserves more of your attention than the plan you pick. His numbers on the return side are worth having, with the caveat that one shop is one shop: loyalty customers were 17% of his sales and spent $27.12 a transaction against $14.03 for everyone else. Square makes a wider claim on its loyalty page, that enrolled customers "spend 53% more and visit 40% more often", and attaches it to "global Square Loyalty 2022 data". That is Square measuring Square with no control group. The [controlled research on whether loyalty programs work](/blog/do-loyalty-programs-work) is more modest and more useful. Ryan Wanner of Golden Pine Coffee Roasters in Colorado Springs answered the same thread with the design detail that protects the giveaway. He gave a star per visit and a free drink on the tenth, then put a $5 minimum spend on it, because otherwise a customer buys nine drip coffees and takes a specialty drink for free. Over the years, he remembers one person complaining. ## Where per-location pricing falls apart Multiply, because Square does. Three shops on Plus is $147 a month, five is $245, and there's no volume discount anywhere on the page. Square's help center is direct about the trigger: the fee is "calculated per-location, based on your number of active locations", and deactivating a location you aren't trading from is the documented way to bring the bill down. For some sellers that unit is brutal. A trader running weekly and quarterly market pitches [wrote in March 2026](https://community.squareup.com/t5/Online-Store/Why-is-the-new-quot-Square-Plus-quot-Plan-charging-per-location/m-p/837266) that the change would be "10x more expensive than the previous subscription", because each pitch counts as another location and "there is no way to change each location to a different subscription". A later reply on the same thread came from a seller with more than ten of them: "We can remain on the free plan but can't market to our customers anymore without plus." Note what that seller can and can't do. Square Free lets you "create multiple locations at no additional cost", so the free tier is not what punishes a market trader. Loyalty is. A points program across ten pitches costs $490 a month. ## The gaps, and the things worth paying for Google Wallet, for one. Square's own documentation on the digital loyalty pass is plain about it: "This feature is only available for Apple Wallet on iOS devices at this time." Your iPhone regulars get a pass that checks them in when they pay with Apple Pay. Your Android regulars type a phone number at the till, every visit. It doesn't buy portability either. Square Loyalty runs on Square's point of sale, so the program, the points and the customer list all live inside the account you'd have to leave. The plan change is one-way too: Square warns that "once you switch to a new subscription plan you will not be able to switch back to any of your prior subscriptions", and you can't mix features across tiers. What $49 does buy is worth stating plainly, because a comparison that only lists gaps isn't one. You can set points to accrue per visit, per dollar, or on chosen items and categories, and customers earn them on cash as well as cards, because the program lives in the till rather than beside it. VIP tiers with point multipliers are included rather than sold as an upgrade, which is how Ryan runs 5% off at Silver and 10% at Gold. Texts about points go out automatically, and Plus carries 500 marketing messages before overage at 3¢ each. Nobody installs an app, and no second device sits on your counter. ## Whether $49 is the right price for your shop If you already run Square and pay for Plus, switch loyalty on today. It costs nothing extra, it stamps the card inside a transaction your staff are already completing, and no tool sitting beside the till can match that. Chip's thread is the honest version of the pitch, a self-described former skeptic who priced the program at 1.5 cents per sales dollar and kept it. If you're on Square Free, run the arithmetic in the table above before you decide. The number that settles it is your card volume rather than the sticker price, and above roughly $25,000 a month on cards Plus nets out under $25. Only the cheapest tools [we compared in August](/blog/virtual-punch-card-apps) beat that. If you don't use Square, the answer is almost certainly no. Changing your point of sale to get a points program is the most expensive way to buy one, and [what we charge](/pricing) is $35 a month for one location with no till to replace. Past three or four locations, check the per-location multiplication before anything else, whoever you're buying from. ## Start without the monthly fee Loyalty Cards is free for one location and 200 active customers, and the card lands in both Apple Wallet and Google Wallet, so your Android regulars never type a phone number at the counter. Start free at https://app.tryloyaltycards.com. ## Sources - [Square Processing Fees, Plans, and Software Pricing](https://squareup.com/us/en/pricing), Square, Checked 25 August 2026 - [Customer Loyalty Program Software](https://squareup.com/us/en/software/loyalty), Square, Checked 25 August 2026 - [Square Simplifies Commerce Software with New Unified Plans and Pricing](https://squareup.com/us/en/press/unified-pricing-and-packaging), Square, 6 October 2025 - [A Simpler Way Forward: The Thinking Behind Our New Pricing Plans](https://squareup.com/us/en/the-bottom-line/inside-square/pricing-plans), Square, December 2025 - [Customer Loyalty Program Software, Canada](https://squareup.com/ca/en/software/loyalty), Square, Checked 25 August 2026 - [Customer Loyalty Program Software, Australia](https://squareup.com/au/en/software/loyalty), Square, Checked 25 August 2026 - [Switch to the new Square subscription plans](https://squareup.com/help/us/en/article/8569-switch-to-the-new-square-subscription-plans), Square Support Center, Checked 25 August 2026 - [Enroll customers in your loyalty program](https://squareup.com/help/us/en/article/6469-enroll-to-square-loyalty-using-square-point-of-sale), Square Support Center, Checked 25 August 2026 - [Is square loyalty worth it?](https://community.squareup.com/t5/Square-Loyalty/Is-square-loyalty-worth-it/m-p/772688), The Square Community, 9 January 2025 - [Upgrading to plus](https://community.squareup.com/t5/Customer-Engagement/Upgrading-to-plus/m-p/825550), The Square Community, 15 to 17 November 2025 - [Why is the new "Square Plus" Plan charging per location?](https://community.squareup.com/t5/Online-Store/Why-is-the-new-quot-Square-Plus-quot-Plan-charging-per-location/m-p/837266), The Square Community, March 2026 onward - [Square Pricing Breakdown: Fees & Hidden Costs (2026)](https://www.upmenu.com/blog/square-pricing/), UpMenu, Checked 25 August 2026 - [Square Loyalty Program Review 2026: Pricing & Alternatives](https://passtastic.io/en/blog/square-loyalty-program-review), Passtastic, Checked 25 August 2026 --- # A restaurant loyalty program should count dollars > A restaurant loyalty program should count dollars, not visits: one stamp pays the same for a $14 solo lunch and a $90 dinner for four. URL: https://tryloyaltycards.com/blog/restaurant-loyalty-program Author: Andrew Kim Published: 2026-08-24 Category: Getting started Reading time: 10 min Keywords: restaurant loyalty program, restaurant loyalty card, rewards programs for restaurants, restaurant loyalty app, best restaurant loyalty programs, loyalty programs for restaurants examples A full-service restaurant turning over less than $2 million a year kept a median of 1.1% of sales before tax in 2024, [in figures the National Restaurant Association drew from more than 900 operators' books](https://restaurant.org/research-and-media/research/restaurant-economic-insights/analysis-commentary/higher-volume-restaurants-reported-lower-food-cost-ratios-in-2024/). That is a penny on the dollar. Whatever a restaurant loyalty program gives away has to fit inside it. Every guide to starting one skips the question that decides whether it fits. They tell you to set goals, pick a reward, shop for software and promote it at the table, and not one of them says what a guest has to do to earn anything. That is the whole design. Count dollars, not visits. A restaurant loyalty program should award points for every dollar a guest spends rather than a stamp for every time they walk in, because one stamp lands the same on a $14 solo lunch and a $90 dinner for four. There's an exception, and I'll come back to it. ## A restaurant is not a cafe, and the arithmetic breaks twice Most of the advice restaurants get is cafe advice wearing a bigger apron, and it comes apart in two places. Both are about money. Start with what you keep. The 1.1% above is for full-service restaurants under $2 million in sales, and crossing that line changes it: the same survey puts income before taxes at a median of 4.3% for the bigger ones. We priced a loyalty reward against [a cafe's 13.8% net margin](/blog/coffee-shop-loyalty-program) in an earlier piece, and a card that looked cheap there is a different animal against a penny. The reward costs more too. A full-service restaurant under $2 million spent a median of 33.7% of sales on food and non-alcohol drinks in 2024, against 31.0% for restaurants above the line and [32.0% across full-service respondents as a whole](https://www.restaurant.org/research-and-media/research/restaurant-economic-insights/analysis-commentary/restaurant-operators-kept-food-cost-ratios-in-check-in-2024/). Give away a $16 main and about $5.40 walks out of your kitchen, which is roughly five times what a free latte costs a cafe while the margin absorbing it is about a twelfth the size. ## The same card costs six times as much depending on who fills it Here is one ten-visit card, a free $16 main at the end, and four guests who each did exactly what the card asked of them. | Guest | Average check | Collected over 10 visits | Reward at food cost | Reward as a share of what you collected | | --- | --- | --- | --- | --- | | Weekday lunch, alone | $14 | $140 | $5.39 | 3.9% | | Dinner, alone | $22 | $220 | $5.39 | 2.5% | | Dinner for two | $45 | $450 | $5.39 | 1.2% | | Dinner for four | $90 | $900 | $5.39 | 0.6% | The reward is costed at 33.7% of a $16 menu price, the median food cost for a full-service restaurant under $2 million in sales. Read the last column. The card hands your cheapest guest a 3.9% discount and your most valuable one 0.6% for identical loyalty, which is roughly the reverse of what the program was built to do. Against the 1.1% that restaurant was keeping, the lunch guest's reward costs more than three times the profit their visits were producing. The big table barely notices. That gap exists for a reason specific to restaurants. A visit is not a person. The check covers the table, so one stamp lands whether a guest came alone for soup or brought five people for a birthday, and only one of them is holding the card. One more thing the table assumes: that the free main went to a guest who wouldn't otherwise have come. Often they would have. If that Friday booking was happening anyway you didn't give away ingredients, you gave away the sale, and the lunch row climbs from 3.9% to 11.4%. Points remove the spread without any cleverness. Set a give-back of 3% and every guest gets 3%, whatever they order and however many of them turn up. ## Domino's counts orders, and its chief executive named the flaw The clearest evidence that per-visit counting misprices a restaurant comes from the largest chain still doing it. Domino's Rewards gives 10 points for every order of $5 or more, and 60 points buys a medium two-topping pizza. [Restaurant Dive did the arithmetic](https://www.restaurantdive.com/news/dominos-adds-rewards-categories-makes-points-earning-faster/693375/) when that version launched in September 2023: "a $5 order earns the equivalent of 2 points per dollar, while a $20 order earns half a point per dollar." Four times the rate, from one rule. None of that was an accident. Chief executive Russell Weiner told analysts before the rollout that "one of the things that's going to be true in the new loyalty program is we're going to recognize that a carryout customers' ticket is lower, and so the hurdle for getting points will be lower." A chain can choose to overpay small tickets on purpose, because it wants carryout volume and can price that choice across its whole system. You have one dining room. Chipotle, which counts the other way, gives [10 points for every dollar spent](https://www.chipotle.com/rewards) with a free entree sitting at 1,625 points, so the reward arrives after $162.50 of spending whether that took five visits or twenty. I checked both numbers on 24 August 2026, and they do move: the April 2026 relaunch [added lower thresholds and stretched expiry](https://ir.chipotle.com/2026-04-13-CHIPOTLE-RELAUNCHES-REWARDS-WITH-REWARDS-ON-REPEAT,-DELIVERING-MORE-VALUE-WITHOUT-TRADE-OFFS) from six months to a year. ## Your most frequent guests are not reliably your biggest Underneath every per-visit card sits a comfortable assumption, which is that the guest who turns up most often is worth the most. Restaurant data disagrees. In fast food, at least, it disagrees flatly. PAR Technology's [2026 QSR Operational Index](https://partech.com/press-releases/par-technology-releases-2026-qsr-operational-index-report-highlighting-loyalty-digital-channels-and-revenue-trends-across-u-s/), built from more than 30,000 quick-service restaurants and 149 million loyalty guests in 2025, found that "super users" with more than ten visits a year drive 61% of check-ins but 53% of sales. Their share of the visits beats their share of the money, which happens only when their average check sits below everyone else's, so a program counting visits pays them most while collecting least from each trip. The heaviest users are the cheapest tables. The same report put loyalty members at $15.08 a visit against $14.82 for anonymous guests. That is twenty-six cents. Every vendor in this category sells the idea that members spend more, and in the largest quick-service dataset published this year they do, by about the price of a napkin. Full-service data points somewhere else, and the disagreement is worth carrying rather than resolving. [The Regulars Report 2026](https://blog.resy.com/newsroom/the-regulars-report-2026-resy-toast/) from Resy and Toast, published on 4 June 2026, found that up to half of a restaurant's order volume can come from just 7% of its guests, and its survey of 1,500 US diners suggests regulars order more freely once they trust a kitchen. Fast food regulars reorder. Restaurant regulars sometimes trade up. Your own till already knows which of those you have. Pull the average check for your twenty most frequent guests and set it against everybody else's, which takes an evening and answers the question for your dining room rather than for the industry. Do that before you set a rate. ## The checks a restaurant loyalty program never sees A counting rule only reaches transactions the program can identify, and restaurants lose more of those than most small businesses do, through two holes that are both wide enough to matter. Neither is fixable with software alone. Third-party delivery is the expensive one. In PAR's data it carried the highest average check of any channel at $22.73, running 61% above the all-channel average, with a delivery premium of 78% at breakfast and 49% at dinner. Those orders arrive without a guest you can recognize, which is why Domino's said plainly that its Uber Eats orders would earn and redeem nothing. The in-room hole is worse than most owners expect. Chipotle has an app, 21 million active members and years of practice, and it reported in April 2026 that while nearly 90% of its digital transactions are linked to Rewards, only about 20% of in-restaurant transactions are. One in five. Its answer was menu panels, table tents, cup printing and a crew incentive tied to sign-ups, which is [the same problem waiting at every small business counter](/blog/loyalty-program-for-small-business) with a marketing budget thrown at it. Counting dollars softens this. A missed stamp costs a guest 10% of their card. A missed $22 check costs them $22 out of a few hundred, which is irritating rather than the kind of loss that makes somebody stop bothering with the card at all. ## When a stamp card is still the right answer for a restaurant Not every restaurant should count dollars. If your checks cluster, count visits: a slice counter where nearly everyone buys two slices and a soda, a taqueria whose cheapest and priciest orders sit three dollars apart, a breakfast place with one real order on the menu. The mispricing the table above measures barely exists in those rooms, and a stamp card is easier to explain, easier to run in a queue and easier for a guest to picture. Test it rather than guessing. Pull last month's checks, find the middle one, then find the check a quarter of the way up the list and a quarter of the way down. If those two sit within a couple of dollars of each other, stamps are fine, and [the simplest structure that fits is usually the right one](/blog/types-of-loyalty-programs). If the upper one is double the lower one, your card is a discount whose rate is set by whoever happens to be holding it. [Deloitte's guidance on restaurant loyalty](https://www.deloitte.com/us/en/industries/consumer/articles/restaurant-loyalty-program.html) is the first thing most owners find, and it argues for moving from transactional rewards toward experiential and emotional ones: exclusive access, priority service, personalized offers. Its own 2022 survey found 86% of members rate the plain transactional benefits as important, and it tells brands to be strong there before adding anything on top. That order is the useful part. For a chain with a loyalty team, the rest of that spectrum is a roadmap. For one dining room it's a distraction, because the transactional layer is the entire program and choosing between points and stamps is the whole job. Get that right first. ## Set the give-back rate before you print anything Work backwards from a percentage you can pay, rather than forwards from a reward that sounds generous. 1. Pick the share of loyalty revenue you're willing to hand back. Two to three percent is defensible against a 1.1% to 4.3% margin, and anything above that assumes the program is genuinely bringing people through the door. 2. Price the reward at food cost, not menu price. A $16 main at 33.7% costs you about $5.40. 3. Divide. At 3%, that $5.40 of reward should arrive after $180 of spending. 4. Turn it into something a guest can read. Ten points a dollar with the reward at 1,800 points is the same rule, and it beats "spend $180" for the reason a punch card beats a spreadsheet. Then check the result against something real. Chipotle releases an entree at $162.50 of spending as of 24 August 2026, so a rule that releases a $16 main at $60 is a standing 9% discount with a card attached. One thing the arithmetic won't give you. In that Resy and Toast survey, nearly half of diners said being remembered by the staff is what makes them feel most valued, more than double the share who named points or rewards, and only 30% said they get that consistently. Nobody is asking for a card. Pricing one correctly won't buy you the thing your guests actually wanted, but it will stop the thing you can afford from quietly eating a margin this thin. ## Count what the table actually spends Loyalty Cards can count points on spend instead of visits, so the Friday table for four earns what it actually spent rather than one stamp. Starting is free for one location and 200 active customers. Start free at https://app.tryloyaltycards.com. ## Sources - [Higher volume restaurants reported lower food-cost ratios in 2024](https://restaurant.org/research-and-media/research/restaurant-economic-insights/analysis-commentary/higher-volume-restaurants-reported-lower-food-cost-ratios-in-2024/), National Restaurant Association, 16 October 2025 - [Restaurant operators kept food cost ratios in check in 2024](https://www.restaurant.org/research-and-media/research/restaurant-economic-insights/analysis-commentary/restaurant-operators-kept-food-cost-ratios-in-check-in-2024/), National Restaurant Association, 10 September 2025 - [Domino's boosts rewards points with new loyalty program](https://www.restaurantdive.com/news/dominos-adds-rewards-categories-makes-points-earning-faster/693375/), Restaurant Dive, 13 September 2023 - [Chipotle Rewards](https://www.chipotle.com/rewards), Chipotle Mexican Grill, Checked 24 August 2026 - [Chipotle relaunches Rewards with "Rewards on Repeat"](https://ir.chipotle.com/2026-04-13-CHIPOTLE-RELAUNCHES-REWARDS-WITH-REWARDS-ON-REPEAT,-DELIVERING-MORE-VALUE-WITHOUT-TRADE-OFFS), Chipotle Mexican Grill, 13 April 2026 - [2026 QSR Operational Index Report](https://partech.com/press-releases/par-technology-releases-2026-qsr-operational-index-report-highlighting-loyalty-digital-channels-and-revenue-trends-across-u-s/), PAR Technology, 21 April 2026 - [The Regulars Report 2026](https://blog.resy.com/newsroom/the-regulars-report-2026-resy-toast/), Resy and Toast, 4 June 2026 - [Unlocking the value of loyalty programs for restaurants](https://www.deloitte.com/us/en/industries/consumer/articles/restaurant-loyalty-program.html), Deloitte --- # Virtual punch card apps: what a cafe actually pays > Six virtual punch card apps price on three different things. Here is what one cafe pays each at 200, 800 and 2,500 customers, checked 21 August 2026. URL: https://tryloyaltycards.com/blog/virtual-punch-card-apps Author: Andrew Kim Published: 2026-08-21 Category: Apps Reading time: 9 min Keywords: virtual punch card, punch card app, digital punch card app, digital punch card free, punch card app for small business, virtual punch card pricing Price one cafe against six virtual punch card apps and the first month runs from $0 to $79: free on Loyalty Cards, $15 on digiPunchCard, $25 on Loopy Loyalty, $49 on Stamp Me and on Square Loyalty, $79 on Loop. One shop, one till. The card is the same in every row: buy ten coffees and the eleventh is free. A virtual punch card is a paper stamp card moved onto the phone, which is what all six of these apps sell. The gap is not a quality ranking. It exists because they count different things. Some charge for your shop, one charges for the customers carrying your card, one charges for both at once, and a list price on its own tells you very little about what leaves your account in month one. Loyalty Cards is our product. It sits in both tables below, so read our row with that in mind, and every other figure here came off the vendor's own pricing page on 21 August 2026. Where a company has stopped publishing a price I have said so, rather than borrowing one from a software directory. ## What six virtual punch card apps charge, and what they charge for | Product | Cheapest paid | Priced per | Free plan | Customers included | | --- | --- | --- | --- | --- | | [Loyalty Cards](/pricing) (ours) | $35/mo, or $29/mo yearly | Location | Yes, 200 customers | Unlimited when paid | | [Loopy Loyalty](https://www.loopyloyalty.com/pricing) | $25/mo | Location and card design | None, 15-day trial | Unlimited | | [digiPunchCard](https://www.digipunchcard.com/pricing) | $5/mo | Band of active customers | Yes, 50 customers, 90 days | 150 at $5, up to 20,000 | | [Loop](https://loop.fans/pricing) | $29/mo | Venue and member band | None, 7-day trial | 100 at $29, unlimited at $79 | | [Stamp Me](https://www.stampme.com/pricing) | $49/mo | Location | None, 30-day trial | Unlimited | | [Square Loyalty](https://squareup.com/us/en/software/loyalty) | $49/mo, in Square Plus | Location | None, 30-day trial | Not published | Read off each company's own pricing page on 21 August 2026. Square is the awkward row. It no longer sells loyalty on its own, because its October 2025 repackaging folded the feature into [Square Plus at "$49/month per location"](https://squareup.com/us/en/press/unified-pricing-and-packaging) alongside staff management, marketing and the point-of-sale features, so a cafe already running Square is choosing a plan rather than adding a line item. Two smaller limits matter. Loopy Loyalty's $25 Starter plan covers "1 card design", so a second card, a lunch card sitting next to the coffee one, means moving up to the $69 Growth plan. Stamp Me publishes two programs on any plan and charges "a one-time setup fee of $15" for each one after that. ## The same cafe at 200, 800 and 2,500 customers | Product | 200 customers | 800 customers | 2,500 customers | | --- | --- | --- | --- | | Loyalty Cards (ours) | $0 | $35 | $35 | | digiPunchCard | $15 | $30 | $40 | | Loopy Loyalty | $25 | $25 | $25 | | Stamp Me | $49 | $49 | $49 | | Square Loyalty | $49 | $49 | $49 | | Loop | $79 | $79 | $79 | Monthly list price, one location, no annual discount, on the cheapest plan that covers that many customers. Five of those six bills never move. Only digiPunchCard's does, because it is the one that counts heads: its tiers stop at 150, 600, 1,500, 3,000, 10,000 and 20,000 customers, and crossing a line costs another $10 or $15 a month. Sign up four people a day and you pass 1,500 in about a year. That reverses the usual warning. Per-customer pricing is meant to be the trap, and at cafe scale it is the cheapest paid row on the page, still cheapest at 3,000 customers, by which point most single shops have stopped worrying about the software bill at all. ## Locations are the number that actually moves your bill Run the same arithmetic for three shops with roughly 800 active customers each and the order falls apart. digiPunchCard's $40 Elite plan covers 3,000 customers across three locations, so its bill does not move at all. Loopy Loyalty's Growth plan covers three locations for $69, and our Pro plan covers three for $71, or $59 billed yearly. Square charges $49 per location by its own published unit, which makes $147. Loop charges $79 per venue: $237. Stamp Me is harder to price. Its pricing page lists "Single location" on all three plans and publishes no multi-location rate, so three shops means either three subscriptions at $49 each or a conversation with their sales team before you commit to anything. Same three shops, same card, $40 at one end and $237 at the other, and the entire gap comes from what each company decided to count. Price is only half of what a second shop changes, though. The other half is whether the two shops share one card at all, and who absorbs the free coffee when it gets redeemed at the site that never sold the stamps, which is the argument in [one loyalty program for multiple locations, or two](/blog/loyalty-program-for-multiple-locations). ## Check the date on every punch card comparison, this one included One of the comparison pages that comes up for this search quotes [Square at $45 a month per location](https://loop.fans/blog/virtual-punch-card-small-business) for up to 500 loyalty visits. That price was real once. Square retired it: the [press release of 6 October 2025](https://squareup.com/us/en/press/unified-pricing-and-packaging) announced three tiers, Free at $0, Plus at $49 and Premium at $149, all per location, in a change it described as one that "replaces 18 different à la carte subscriptions". Square's own December post described [a "predictable per location price"](https://squareup.com/us/en/the-bottom-line/inside-square/pricing-plans) for each tier, and a Square moderator told a merchant on 6 November 2025 that they ["can safely cancel your separately billed legacy Loyalty plan"](https://community.squareup.com/t5/Hardware-Setup-Troubleshooting/Can-I-cancel-my-legacy-Loyalty-plan-without-losing-features/td-p/823836) now that Plus carries it. For some sellers the unit stings. A trader who runs weekly and quarterly market stalls [wrote in March 2026](https://community.squareup.com/t5/Online-Store/Why-is-the-new-quot-Square-Plus-quot-Plan-charging-per-location/m-p/837266) that the change would be "10x more expensive than the previous subscription", because every pitch they trade from counts as another location. Square is not the only stale number in circulation. [Capterra's listing](https://www.capterra.com/p/131810/Stamp-Me/) says Stamp Me "Includes Free Version", while Stamp Me's own page offers a 30-day trial and starts at $49. CandyBar still ranks for punch card searches, and its pricing URLs returned 404 when I checked on 21 August 2026, so the $45 those directories quote is theirs rather than CandyBar's. None of that makes these products worse. It makes the date part of the price, which is why both tables above carry one, and why it is worth opening two vendor pages yourself before you pay for anything. ## What free actually covers on a digital punch card Three have no free plan. Loopy Loyalty, Stamp Me and Square each offer a trial instead, of 15, 30 and 30 days, which is a different promise: you build the card, you hand it to your customers for a few weeks, and then you pay or you stop. The three real free tiers are each bounded by something different, and the bound is the whole story. digiPunchCard's stops at 50 customers, and it is also "Limited to 90 days". [FaveCard's](https://favecard.co/en/pricing/) runs forever with unlimited customers, but its Apple and Google Wallet passes sit on the paid tiers, so a free customer gets a card in a browser rather than in the wallet already on their phone. Ours covers one location and 200 active customers with the wallet passes included, and leaves push notifications to the paid plans. Work out which bound you hit first. A cafe signing up ten people a day is past 200 customers in three weeks and past digiPunchCard's 90 days inside a quarter, while a barber with forty regulars on the books may never reach any of them. ## The line item nobody prints on a pricing page Whether your customer has to install something appears on none of these pricing pages, and it changes sign-up more than $20 a month does. Stamp Me is direct about it. Its site says "Customers first download the Stamp Me app to create their account and join your loyalty program", and adds that Apple Wallet and Google Wallet work when its own merchant app validates the transaction. Loopy Loyalty leads with ["no app required"](https://www.loopyloyalty.com/) and both wallets. Square lets a customer sign up at the point of sale and add the pass to Apple Wallet. Ours is a QR code that drops a pass into the wallet already on the phone, and [the mechanics of that](/blog/how-to-add-loyalty-cards-to-apple-wallet) are worth understanding whichever app you pick. Building the pass yourself is what people reach for when they see these prices. It has a price too. Apple requires that ["passes must be signed with an Apple-issued certificate associated with your Apple developer account"](https://developer.apple.com/wallet/get-started/), and the [Apple Developer Program](https://developer.apple.com/programs/) is a "$99 annual membership", so that is $8.25 a month before anyone writes a line of code, hosts a server, or answers a support email at seven in the morning. ## When the pricier row is the right one to pick Nothing above says buy the cheapest. If you already run Square, Square Plus at $49 is probably your answer, and not really because of the loyalty part. It stamps the card at the checkout without your staff scanning a second thing, and it arrives with the staff and marketing tools you would otherwise buy separately. [What that $49 nets out at](/blog/square-loyalty-program-cost) depends on your card volume, because Plus cuts your processing rate as well. Our card adds a second scan. On a Saturday morning with six people waiting that is a real cost, and I am not going to pretend otherwise. If your program runs on text messages rather than push notifications, Stamp Me Pro at $79 includes unlimited SMS, while digiPunchCard's campaigns need message credit bought on top of the subscription. If you want unlimited customers at a flat price and no free tier in the way, Loopy Loyalty at $25 is the cheapest honest version of that. Then there is the ordinary case. If you have one shop, fewer than 3,000 customers and no plan to open a second, the unit question mostly collapses, because five of the six bills are flat at that size. Choose on the free plan and on whether your customers have to install an app. One more number belongs in this decision. Read [what the free coffee itself costs you](/blog/coffee-shop-loyalty-program), because for most cafes the reward is the larger of the two figures and it is the one no pricing page will ever quote. ## Start on the row that costs nothing Loyalty Cards is free for one location and 200 active customers. Find out what a card is worth to your shop before it costs you anything. Start free at https://app.tryloyaltycards.com. ## Sources - [Pricing](https://www.loopyloyalty.com/pricing), Loopy Loyalty, Checked 21 August 2026 - [Pricing](https://www.stampme.com/pricing), Stamp Me, Checked 21 August 2026 - [Punch Card App and Digital Loyalty Card Platform](https://www.stampme.com/punch-card-app), Stamp Me, Checked 21 August 2026 - [Pricing](https://www.digipunchcard.com/pricing), digiPunchCard, Checked 21 August 2026 - [Pricing](https://loop.fans/pricing), Loop, Checked 21 August 2026 - [Pricing](https://favecard.co/en/pricing/), FaveCard, Checked 21 August 2026 - [Square Simplifies Commerce Software with New Unified Plans and Pricing](https://squareup.com/us/en/press/unified-pricing-and-packaging), Square, 6 October 2025 - [A Simpler Way Forward: The Thinking Behind Our New Pricing Plans](https://squareup.com/us/en/the-bottom-line/inside-square/pricing-plans), Square, 8 December 2025 - [Customer Loyalty Program Software](https://squareup.com/us/en/software/loyalty), Square, Checked 21 August 2026 - [Can I cancel my legacy Loyalty plan without losing features?](https://community.squareup.com/t5/Hardware-Setup-Troubleshooting/Can-I-cancel-my-legacy-Loyalty-plan-without-losing-features/td-p/823836), The Square Community, 5 to 6 November 2025 - [Why is the new "Square Plus" Plan charging per location?](https://community.squareup.com/t5/Online-Store/Why-is-the-new-quot-Square-Plus-quot-Plan-charging-per-location/m-p/837266), The Square Community, 3 March 2026 - [Stamp Me Software Pricing, Alternatives and More](https://www.capterra.com/p/131810/Stamp-Me/), Capterra, Checked 21 August 2026 - [What Is The Square Loyalty Program?](https://www.merchantmaverick.com/square-loyalty-program-review/), Merchant Maverick, Updated 30 October 2025 - [Get Started with Apple Wallet](https://developer.apple.com/wallet/get-started/), Apple Developer - [Apple Developer Program](https://developer.apple.com/programs/), Apple - [Virtual Punch Card for Small Business: 5 Apps Compared](https://loop.fans/blog/virtual-punch-card-small-business), Loop --- # Start a small business loyalty program that survives a rush > A small business loyalty program comes down to three decisions: what earns credit, how far the reward sits, and how a customer joins without slowing the queue. URL: https://tryloyaltycards.com/blog/loyalty-program-for-small-business Author: Andrew Kim Published: 2026-08-20 Category: Getting started Reading time: 10 min Keywords: loyalty program for small business, free loyalty program for small business, loyalty app for small business, loyalty card system for small business, digital loyalty programs for small businesses, how to start a loyalty program Mystery shoppers placed 753 orders at the counters of ten national quick-service chains this year. [Nobody greeted 27.9% of them](https://www.intouchinsight.com/resources/studies/on-premises-qsr-study/). These are companies with training departments, printed scripts, and a budget for secret shoppers to go and check whether the scripts are being used. A small business loyalty program depends on something similar happening at your counter, a few hundred times a week, while the same person is also making the drink. Nobody writes about that part. Every guide to starting one goes from "define your goals" straight to "choose a platform", and when [SumUp asked 617 US small business owners](https://www.sumup.com/en-us/press/loyalty-data-story/) in November 2025 why they had no program, 26.9% of the quick-service restaurants among them said they simply did not know how to implement one. A loyalty program is a standing rule that gives a returning customer something back. Three decisions settle one for a small business, and all three are made before you sign up for anything: what earns a customer credit, how far away the reward sits, and how somebody joins in the seconds a queue allows. None of them is which software you buy. That part can be free. ## Three decisions settle a small business loyalty program | Decision | What works behind one counter | What rules the rest out | | --- | --- | --- | | What earns credit | A visit, or a dollar spent | Anything needing partners, an app store, or a pricing analyst | | How far the reward sits | Eight to twelve purchases, reachable within a month or two | A bar most of your customers will never clear | | How a customer joins | One scan at the counter, nothing to install, no account to create | A download, a paper form, or a card they have to remember to carry | The right-hand column is the one that costs money to get wrong. Each entry there is a choice you can only undo by relaunching the program in front of customers who have already learned the old rules. Starbucks paid for that in public. In April 2016 it [stopped counting visits and started counting dollars](/blog/types-of-loyalty-programs), and its regulars worked out inside a day what had just happened to them. ## What earns credit, and how far the reward should sit The first decision comes off your till receipts rather than out of your preferences. Look at the spread. If a typical ticket sits within a couple of dollars of every other ticket, count visits, and if a $45 trim and a $220 balayage both walk through the same door, count dollars, because one stamp card pays both the same reward and quietly runs a deeper discount for your cheapest customer. Distance is the second. Put the reward eight to twelve purchases out and it stays reachable for somebody who comes twice a week, while the cost of the free item spreads across enough paid ones to stop mattering. Set it at three and you have written a standing 33% discount for the regulars who were coming anyway. We worked through [what that reward actually costs, and who ends up collecting it](/blog/coffee-shop-loyalty-program), and the arithmetic is unkind to short cards. Both of those are an afternoon's work, and the third one is the rest of this article. ## Sign-up is where a small business loyalty program actually dies EY asked more than 1,600 US consumers where they last enrolled in a loyalty program, for its [2025 Loyalty Market Study](https://www.ey.com/content/dam/ey-unified-site/ey-com/en-us/campaigns/cmo/documents/ey-loyalty-market-study-2025.pdf). A company website took 35% of them and a brand's own mobile app took 30%, which between them is nearly two-thirds of everyone who joined anything. The store checkout counter took 16%. Now read it from your own till. You do not have a website with a rewards section, and you are not going to ship an app, so the counter has to carry every enrollment you will ever get. Nationally it is the weakest of the three. EY also asked what made them join. Getting a reward on the purchase they were already making came first at 58%, a members-only discount second at 50%, and an easy, convenient sign-up process third at 36%. A suggestion from a store employee finished sixth of seven, at 11%. That ordering is your design brief. Put the offer on the transaction happening right now, while the customer is standing at the counter with a wallet already open and thirty seconds in which they can be handed something. Then there is the app question. The evidence pulls two ways here and it is worth saying so out loud: EY found that over 80% of consumers say they would download a mobile app for a loyalty program, with 60% calling themselves very or generally likely to do it. A [Harris Poll run for Wilbur](https://www.mytotalretail.com/article/survey-consumers-less-likely-to-join-a-loyalty-program-that-collects-personal-data-or-requires-an-app/) in June 2019 caught the opposite mood, with 58% of Americans saying an app requirement made them less likely to join and 76% saying they were more likely to join a program that asked for nothing but a name and a phone number. Both readings can hold. Willingness to install Starbucks is not willingness to install the cafe on the corner, and EY's panel was answering about the programs they already belong to, which skew national. A wallet pass steps around the argument entirely, since Apple Wallet and Google Wallet are already on the phone and a pass drops into one of them from a single scan. [Here is what that looks like from the customer's side](/blog/how-to-add-loyalty-cards-to-apple-wallet). ## Nobody is going to ask every customer Back to the mystery shoppers. Across those 753 counter visits at ten national chains, staff offered an add-on 60.6% of the time, and the strongest brand in the study reached 78.4%. Intouch Insight ran 75 shops per brand for its [2026 On-Premises Study](https://www.intouchinsight.com/blog/on-premises-service-in-qsr), across breakfast, lunch and dinner. None of that blames the people working. It is what one extra sentence is worth when it has to compete with a queue, a card reader, a timer, and the order after this one. Put your own counter through it. At forty transactions an hour, the best rate in that study still leaves nine people an hour who never hear the sentence, and the study average leaves sixteen. Over a fifty-hour week those gaps add up to several hundred people who were never offered the thing, and not one of them will mention it to you. So build the path that does not depend on anyone remembering. EY's own recommendation to its clients is in-store signage, "such as through QR codes for signups while customers wait to check out", which is the rare piece of consultancy that costs one sheet of paper. The sign asks the whole queue. Staff only have to catch the people who did not read it. Then write one sentence, use the same words every time, and pin it to a fixed moment rather than to good intentions. Pick the card reader. You are both standing there for four seconds anyway, and a sentence spoken into that gap costs the queue nothing at all. ## The phone number you collect is not free Most sign-up forms ask for a phone number, and most of the reason is that the business intends to text people later. That is regulated. In the United States the rules around it tightened while almost nobody outside the compliance industry was watching, and they tightened again this spring. The FCC's [order on revoking consent](https://docs.fcc.gov/public/attachments/FCC-24-24A1.pdf), adopted in February 2024 and in force since 11 April 2025, lets a customer withdraw consent to marketing texts by any reasonable method, and requires the sender to honor it "not to exceed ten business days" from receipt. The word stop works. So do quit, end, revoke, opt out, cancel and unsubscribe, and the order says plainly that other wording counts too whenever a reasonable person would read it as an opt-out. The provision making one opt-out cover every kind of message from the same sender [was delayed by a year](https://www.nixonpeabody.com/insights/alerts/2025/04/11/fcc-partially-delays-new-tcpa-consent-revocation-rules) and has been live since 11 April 2026. Underneath sits the statute itself, which lets a consumer sue for [$500 a message and up to $1,500](https://www.bclplaw.com/en-US/events-insights-news/the-tcpas-new-opt-out-rules-take-effect-on-april-11-2025-what-does-this-mean-for-businesses.html) where a court finds the violation willful. One rule you may have read about never arrived. The FCC's one-to-one consent requirement, which would have demanded separate written consent for every seller a customer might hear from, was [vacated by the Eleventh Circuit on 24 January 2025](https://www.kelleydrye.com/viewpoints/blogs/ad-law-access/eleventh-circuit-vacates-tcpa-11-consent-rule) in Insurance Marketing Coalition v. FCC, one business day before it was due to take effect. Weigh that against what people want. In the same EY survey, 59% named email as their preferred way to hear from a loyalty program and 13% named text, so all that record-keeping buys you the channel one customer in eight actually wants. A wallet pass is a third thing. A notification pushed to one goes to the pass sitting on the phone rather than as a text to a telephone number, so the rules above are not what governs it. None of this is legal advice, and if you intend to build a texting list, an hour with a lawyer costs less than the first complaint. ## What a free loyalty program for a small business covers Free is a real option here, and it is also where the fine print lives. Every free plan caps something: active customers, locations, staff logins, or whether you can message anybody at all. Find the cap first. It is the number you will actually hit, and you will hit it long before you exhaust the feature list it sits under. Ours holds 200 active customers at one location, with wallet passes, card design and the printable counter page included, and push notifications kept for the paid plans. [The pricing page](/pricing) carries the rest. Loyalty Cards is our product, so read that paragraph the way you would read any company describing itself. The genuinely free version is a paper card and a rubber stamp, and it does work. It cannot tell you anything. A paper card has no way of knowing that somebody joined in March and stopped coming in April, which is the exact fact the next section sends you looking for. ## What to check after ninety days Member count is the first number every dashboard shows you and close to the least useful. [The research is blunt about why](/blog/do-loyalty-programs-work). The people who bother to join are disproportionately the ones already coming, so a long member list mostly measures which of your customers were already regulars. Two numbers repay the trouble of tracking them. Start with your enrollment rate, which is cards issued divided by transactions across an ordinary week. Take it from the till. That one grades the sign-up path, and it is the half of this you can still do something about before the month is out. Then go back to whoever joined in your first thirty days and count how many of them returned within the following thirty. That is the real test. A healthy enrollment rate sitting next to a poor return rate means the reward is too far away, and if both are poor then the sign-up is the problem, and no reward is generous enough to rescue it. ## Put the sign-up on the counter Loyalty Cards gives you a print-ready page for the till, so a customer can scan the QR code while they wait and the card saves straight to their wallet. One location and 200 customers are free. Start free at https://app.tryloyaltycards.com. ## Sources - [2025 EY Loyalty Market Study](https://www.ey.com/content/dam/ey-unified-site/ey-com/en-us/campaigns/cmo/documents/ey-loyalty-market-study-2025.pdf), Ernst & Young LLP, 2025 - [An Intouch Insight Study on the In-Person QSR Guest Experience](https://www.intouchinsight.com/resources/studies/on-premises-qsr-study/), Intouch Insight, 2026 - [2026 On-Premises Study: What's Changing in QSR In-Person Experiences](https://www.intouchinsight.com/blog/on-premises-service-in-qsr), Intouch Insight, 2026 - [73% of Small Businesses Still Operate Without Loyalty Programs, SumUp Survey Finds](https://www.sumup.com/en-us/press/loyalty-data-story/), SumUp, 11 December 2025 - [Survey: Consumers Less Likely to Join a Loyalty Program That Collects Personal Data or Requires an App](https://www.mytotalretail.com/article/survey-consumers-less-likely-to-join-a-loyalty-program-that-collects-personal-data-or-requires-an-app/), Total Retail, 3 June 2019 - [Rules and Regulations Implementing the Telephone Consumer Protection Act of 1991, FCC 24-24](https://docs.fcc.gov/public/attachments/FCC-24-24A1.pdf), Federal Communications Commission, February 2024 - [FCC partially delays new TCPA consent revocation rules](https://www.nixonpeabody.com/insights/alerts/2025/04/11/fcc-partially-delays-new-tcpa-consent-revocation-rules), Nixon Peabody, 11 April 2025 - [The TCPA's New Opt-Out Rules Take Effect on April 11, 2025](https://www.bclplaw.com/en-US/events-insights-news/the-tcpas-new-opt-out-rules-take-effect-on-april-11-2025-what-does-this-mean-for-businesses.html), Bryan Cave Leighton Paisner, 2025 - [Eleventh Circuit Vacates TCPA 1:1 Consent Rule](https://www.kelleydrye.com/viewpoints/blogs/ad-law-access/eleventh-circuit-vacates-tcpa-11-consent-rule), Kelley Drye, January 2025 --- # How to add loyalty cards to Apple Wallet, or issue one > You can't add loyalty cards to Apple Wallet yourself: the business has to issue the pass. iOS 27 changes that in September, but only halfway. URL: https://tryloyaltycards.com/blog/how-to-add-loyalty-cards-to-apple-wallet Author: Andrew Kim Published: 2026-08-18 Category: Wallet passes Reading time: 9 min Keywords: how to add loyalty cards to apple wallet, apple wallet loyalty card, loyalty cards for apple wallet, best loyalty card app for iphone, apple wallet loyalty cards list, digital loyalty card apple wallet Two people type this question. One has a plastic card from a coffee shop and wants it on their phone, and the other runs the coffee shop and wants to hand those cards out. You can't add a loyalty card to Apple Wallet yourself. The business has to issue it, and you save it by tapping an "Add to Apple Wallet" button in their app, their email, or a link behind a QR code at the counter. Wallet has no screen for it. That changes next month, and only halfway. iOS 27 arrives in September 2026 with a feature called Create a Pass, which scans a physical card's barcode into Wallet for you. The pass it makes is a picture of a barcode. It will never count a point. ## How to add a loyalty card to Apple Wallet today Apple's instructions run to three steps, and every one of them starts somewhere outside the Wallet app. [Apple's support page](https://support.apple.com/en-us/111112) says to open the app, email, notification or other communication holding the pass, tap Add to Apple Wallet, and follow the screen. That is the entire flow. If a business supports Wallet, the button is on their site, in their app, in a confirmation email, or behind the QR code taped to the till. Two details are worth knowing. Adding a pass on your iPhone puts it on your paired Apple Watch automatically, so there is no second thing to set up. And when the button is nowhere to be found, Apple's advice is to "contact the merchant or company that issued it" and check they support Wallet at all, which is a polite way of saying this was never yours to fix. ## There is no list of shops that support it People go looking for a list of shops with Apple Wallet loyalty cards, and there isn't one. Apple doesn't publish one. Any business holding a signing certificate can issue a pass without telling Apple about it, so the set changes every week and nobody outside the shops themselves is counting. That leaves two tests. Look for an "Add to Apple Wallet" button on the shop's site, in its app, or on an emailed receipt, and if there isn't one, ask at the counter, which is what Apple's own page tells you to do. ## Why Wallet has no button to add one yourself The reason is signing, not stubbornness. Every pass is a signed file. The business signs it with a certificate tied to its own Pass Type ID, which is what tells your iPhone the card is really from that shop rather than from somebody who photographed their barcode. A pass you assembled yourself has nothing to sign it with. People hit this in public. In an [Apple Support Community thread](https://discussions.apple.com/thread/256111244) from August 2025, someone asks whether manual adding has been disabled, and the top answer is blunt: any card added to your Wallet has to be approved by the company that issued it. The person who asked eventually got there through a third-party app and called it "a bit of a slog." ## What iOS 27 changes in September, and what it won't Create a Pass fixes that. [MacRumors reported](https://www.macrumors.com/2026/06/10/ios-27-new-apple-wallet-features/) from WWDC 2026 that you point your iPhone at any physical card with a barcode and save it to Apple Wallet, using Visual Intelligence to read the code and pre-fill the fields. [Its iOS 27 guide](https://www.macrumors.com/guide/ios-27-wallet/), updated on 10 August 2026, lists Standard, Membership and Event templates and puts the release in September 2026. [9to5Mac's account](https://9to5mac.com/2026/06/08/heres-everything-new-for-apple-wallet-in-ios-27/) matches, and pins down two more details: Create a Pass sits behind the + button in Wallet, and it offers two ways in, scanning a physical card or building one by hand. Only the scanning route requires what that report calls the next-gen Apple Intelligence capabilities. Now the part the coverage skips. A pass has to carry a `webServiceURL` and an `authenticationToken` before anything can change it, and [Apple's own documentation](https://developer.apple.com/documentation/walletpasses/adding-a-web-service-to-update-passes) walks through what happens next: your device registers the pass with the issuer's server, the server sends a push when something changes, and your device fetches the new version. There is no server behind a card you scanned in yourself. Nothing registers, nothing pushes, and the number on the front stays whatever it was the day you scanned it. | | A pass you scan in yourself | A pass the business issues | | --- | --- | --- | | Where the barcode comes from | The card already in your pocket | The business's own system | | Does the balance update | No, it is a still picture of a code | Yes, pushed by the issuer | | Can the business message you through it | Not offered | Yes, as a push to the pass | | Available today, 18 August 2026 | Only through a third-party app | Yes | | Available in iOS 27, September 2026 | Yes, built into Wallet | Yes | Both columns are useful. A shop that reads the left column as good enough has misread what the right one is for, because only one of them can count anything. ## The workaround that already works You don't have to wait for September. Pass2U has been turning barcodes into Wallet passes for years, and [its FAQ](https://www.pass2u.net/faq) describes exactly that: build a pass from a barcode you already have, then let your point-of-sale system verify it. The catch is the one above. Pass2U sells a monthly tier whose selling point is that you can manage and redeem the points on a loyalty card yourself, which tells you plainly that nobody else is going to move them for you. The cheaper workaround is a photograph. Take a picture of the barcode, keep it in Photos, and let the cashier scan your screen, which works at any till with a handheld reader. It's ugly, and it works. ## The best loyalty card app for iPhone keeps disappearing For years the answer to that question was Stocard, and the answer is gone. Klarna bought Stocard in July 2021. By its [own announcement](https://www.klarna.com/international/press/stocard-joins-klarna-and-gets-smoooth-with-all-new-brand-identity/) in April 2022 the app held 47 million active consumers across 45 markets, and Klarna said it would "continue to be available for free" and be enriched with further features going forward. Then Klarna pulled the plug. [Vamers reported on 20 March 2026](https://vamers.com/2026/03/20/klarna-stocard-barcodes-loyalty/) that users got roughly two weeks to move their cards into the Klarna app, and that accounts of migrations failing outright spread across Apple's own forums, Reddit and MacRumors. Some people were locked out before the shutdown date arrived, and Apple Watch support did not survive the move. Pick your storage with that in mind. A card held in an app sits inside somebody else's product roadmap, and a pass in Apple Wallet is a file on your phone that keeps working whether or not the company that issued it still cares about the category. ## Google Wallet allows this, which is why the question keeps coming up Half the frustration here is that the other phone does it. Google's support page on [adding passes from images](https://support.google.com/wallet/answer/14188766?hl=en) says that if a pass has a barcode or QR code, you can save it to Google Wallet even without an "Add to Google Wallet" option, by photographing it. Google's separate page on [loyalty and gift cards](https://support.google.com/wallet/answer/12059603?hl=en) is stricter about the official route, and tells you plainly that a merchant you can't find in search isn't supported. Android has had two routes in. September closes that gap on the feature and leaves it open underneath, because a photographed Google Wallet pass doesn't update either. ## If you're the one handing cards out Loyalty Cards is our product. Read this section knowing that, because what follows is what Apple requires of anybody issuing a pass, whether you build it yourself or buy it from us. Passes are signed with a certificate tied to a Pass Type ID, and that lives inside the Apple Developer Program, which [costs $99 a year](https://developer.apple.com/support/compare-memberships/). The certificate expires annually. [PassKit's own support notes](https://help.passkit.com/en/articles/2010098-why-do-i-need-an-apple-developer-account) put the cost of a lapse plainly: no new passes, and no updates to the ones already in your customers' pockets. You do not need an app. Apple's [loyalty pass page](https://developer.apple.com/wallet/loyalty-passes/) says passes suit customers who don't have your app but still want to join, and lists the ways to hand one over: your app, App Clips, SMS, email, NFC tags, and QR codes. A printed QR code on the counter is a complete distribution system. Platforms differ on whose developer account it is. PassKit requires you to bring your own, which is a fair trade if you want the certificate in your name and are willing to diary the renewal. Ours signs under its own, which is why the [pricing page](/pricing) has no line for one and why setup never mentions a certificate. ## What an issued pass does that a scanned one can't The issuing side got the bigger update. Apple's [What's new in Apple Wallet](https://developer.apple.com/wallet/whats-new/) page introduces a Poster Generic template built for loyalty, rewards, membership and gift cards, plus Featured Actions, which are tappable tiles on the pass linking out to a web page. There is a macOS app called Pass Designer for laying passes out, and a Swift server package called Pass Builder for issuing them. Underneath the design work sits the difference the table showed. An issued pass changes. The balance moves when somebody buys something, the reward appears when they reach the number, and the shop can push a message to a card sitting in a pocket, none of which a still barcode can do. Set that against what the card counts. We argued in an earlier piece that [only three program structures work at one location](/blog/types-of-loyalty-programs), and a wallet pass delivers whichever one you picked rather than substituting for the choice. It also answers something the research keeps pointing at: [customers are most likely to drift off right after they collect a reward](/blog/do-loyalty-programs-work), and a paper card has no way of telling you it happened. ## Hand them a pass that counts Loyalty Cards issues the pass for you, so it lands in Apple Wallet from a QR code with nothing to install. The free plan covers 200 active customers. Start free at https://app.tryloyaltycards.com. ## Sources - [Add, use, and share tickets and passes in Apple Wallet](https://support.apple.com/en-us/111112), Apple Support - [Loyalty and membership passes on Apple platforms](https://developer.apple.com/wallet/loyalty-passes/), Apple Developer - [What's new in Apple Wallet](https://developer.apple.com/wallet/whats-new/), Apple Developer - [Adding a Web Service to Update Passes](https://developer.apple.com/documentation/walletpasses/adding-a-web-service-to-update-passes), Apple Developer - [Compare memberships](https://developer.apple.com/support/compare-memberships/), Apple Developer - [Manually add a loyalty card to wallet](https://discussions.apple.com/thread/256111244), Apple Support Communities, August 2025 - [iOS 27 Adds Six New Features to Apple Wallet on Your iPhone](https://www.macrumors.com/2026/06/10/ios-27-new-apple-wallet-features/), MacRumors, 10 June 2026 - [iOS 27 Wallet App Gets 7 New Features](https://www.macrumors.com/guide/ios-27-wallet/), MacRumors, updated 10 August 2026 - [Here's everything new for Apple Wallet in iOS 27](https://9to5mac.com/2026/06/08/heres-everything-new-for-apple-wallet-in-ios-27/), 9to5Mac, 8 June 2026 - [Stocard joins Klarna and gets "Smoooth" with all-new brand identity](https://www.klarna.com/international/press/stocard-joins-klarna-and-gets-smoooth-with-all-new-brand-identity/), Klarna, 6 April 2022 - [Klarna Killed Stocard, Here Is the App to Replace It](https://vamers.com/2026/03/20/klarna-stocard-barcodes-loyalty/), Vamers, 20 March 2026 - [Add other passes and cards from images](https://support.google.com/wallet/answer/14188766?hl=en), Google Wallet Help - [Loyalty cards and gift cards](https://support.google.com/wallet/answer/12059603?hl=en), Google Wallet Help - [Pass2U FAQ](https://www.pass2u.net/faq), Pass2U - [Why do I need an Apple Developer Account?](https://help.passkit.com/en/articles/2010098-why-do-i-need-an-apple-developer-account), PassKit Support --- # Only three types of loyalty programs fit one shop > Roundups list ten types of loyalty programs. A single location can run three: a stamp card on visits, points on spend, and one VIP tier on top. URL: https://tryloyaltycards.com/blog/types-of-loyalty-programs Author: Andrew Kim Published: 2026-08-17 Category: Getting started Reading time: 10 min Keywords: types of loyalty programs, loyalty program ideas, loyalty programs meaning, brand loyalty programs examples, 4 types of loyalty, which loyalty program is right for a small business [Epsilon's guide](https://www.epsilon.com/us/insights/blog/10-types-of-loyalty-programs), updated on 8 July 2026, counts ten types of loyalty programs. [Antavo's](https://antavo.com/blog/types-of-loyalty-programs/), updated three weeks later, counts ten. They agree on five. The named examples across both run to Hilton Honors, Amazon Prime, Delta SkyMiles, Sephora, Dunkin', IKEA, Domino's and CVS, every one of which has a mobile app, a finance team, and somebody whose entire job is the rewards program. Meanwhile [SumUp surveyed 617 US micro and small business owners](https://www.sumup.com/en-us/press/loyalty-data-story/) between 7 and 16 November 2025 and found that 73.2% run no formal loyalty program at all. The most common reason they gave was that their customer base is too small to justify one. That is the wrong diagnosis. The problem isn't scale, it's that seven of the ten structures on offer were designed for a company that looks nothing like theirs. Three of the ten can be your program: a stamp card that counts visits, a points program that counts spend, and one VIP tier sitting on top of either. The other seven need something you don't have, whether that's partners, a mobile app, a wider margin, or somebody to reprice the thing twice a year. ## What a loyalty program type actually is, and which ones survive one counter Strip the vocabulary away and a loyalty program type is just the rule that decides what a customer's next visit earns them. Everything else is packaging. Size is not the test. What matters is whether the rule needs something from outside your four walls: a partner, an app store, or a pricing analyst. | Type | What it counts | What it needs to run | Runnable at one location | | --- | --- | --- | --- | | Stamp or punch card | Visits | A card and a way to mark it | Yes | | Points | Money spent | A rate, and a till that records the amount | Yes | | Tiers, or VIP status | Cumulative spend or visits | One rung above the base, and no way to fall out of it | Yes, with a single tier | | Paid subscription | Nothing; the fee is the relationship | Pricing you can change when the numbers turn against you | No | | Coalition | Spend across several businesses | Partners, a shared ledger, and settlement between you | No | | Cash back | Money spent, handed back as money | Margin wide enough to discount every visit, not just the reward | Rarely | | Value-based, or charity | Purchases, converted into a donation | Volume large enough for the donation to mean something | Rarely | | Gamified | Plays, streaks, spins | A mobile app and enough traffic to keep it interesting | No | | Referral | Customers introduced by other customers | A way to attribute the introduction to someone | Yes, alongside another type | | Hybrid | Two of the above at once | Whatever both of them need | Only if both halves already fit | The categories are Epsilon's and Antavo's lists merged. The last two columns are mine, and the rest of this article is the argument for them. ## A stamp card counts visits, which works when every ticket is about the same size Nick Bombaij and Marnik Dekimpe studied 358 grocery banners across 27 European countries for the [International Journal of Research in Marketing](https://research.tilburguniversity.edu/en/publications/when-do-loyalty-programs-work-the-moderating-role-of-design-retai/) in March 2020. Direct, immediate rewards raised sales productivity. The effect disappeared once a retailer ran a more complex progressive-reward system. A stamp card is the simplest thing on that table. After the result above, that is a reason to choose it rather than an apology for it, and the customer knows the rule after hearing it once. The limit is arithmetic, not taste. A stamp card pays the same reward to the person buying a $4 drip coffee and the person buying a $9 pour-over, so if your ticket sizes sit far apart, you are quietly running a bigger discount for your cheapest customers. We went through [what that reward costs and who ends up collecting it](/blog/do-loyalty-programs-work) in an earlier piece. ## Points are for tickets that swing A salon is the clearest case. A trim is $45 and a balayage is $220, and no stamp card can treat those as the same event without insulting one of the two customers. A restaurant has the most money riding on the same choice, because [the check covers a table rather than a person](/blog/restaurant-loyalty-program). Starbucks hit this wall in public. Until April 2016 the program gave one star per visit, and twelve stars bought a free drink. [TIME reported on 22 February 2016](https://time.com/4232729/starbucks-change-rewards-program/) that the company was switching to two stars per dollar, which moved a free drink out to 125 stars, or about $62.50 of spending. Part of the reason was operational: roughly 1% of transactions were customers asking to have their items rung up separately so each one earned its own star. The lesson is about order. The switch was correct and it still cost them, because the customers who had been earning a free drink every twelve visits worked out very quickly what had just happened to them. Pick the counting unit before you launch, not after your regulars have learned the old one, and settle [the rest of what a launch decides](/blog/loyalty-program-for-small-business) at the same time. Points carry a trap of their own. Joseph Nunes and Xavier Drèze warned in [Harvard Business Review](https://hbr.org/2006/04/your-loyalty-program-is-betraying-you) in April 2006 that two rewards of identical economic value can produce very different amounts of buying. Name the reward in the thing, not in the currency. "A free cut at 500 points" is worse than "your sixth cut is free", even where the two are the same offer. ## One VIP tier works at any size, as long as nobody can fall out of it Tiers look like a big-company mechanic, and the research says they are not. Drèze and Nunes published a set of experiments in the [Journal of Consumer Research](https://academic.oup.com/jcr/article-abstract/35/6/890/1800003) in April 2009 showing that status is read relatively: adding a tier below yours makes your tier feel more elite, while enlarging the top tier dilutes it. None of that depends on absolute numbers. A shop with 300 customers can make 30 of them feel picked out as legitimately as Hilton can with a few million, because the mechanic runs on who sits above and below rather than on how many. There is a version that goes badly. Tillmann Wagner, Thorsten Hennig-Thurau and Thomas Rudolph asked what taking status away costs you, in the [Journal of Marketing](https://journals.sagepub.com/doi/10.1509/jmkg.73.3.069) in May 2009, and found that demoted customers reported lower loyalty intentions than customers who had never been given the status in the first place. Being dropped from gold is worse than never being gold. So: one tier, earned once, never revoked. Annual requalification is a feature for airlines with revenue-management teams, and at one location it does nothing except give your best customers a date on which to be disappointed. In our own product a tier sits on the paid plans, [which is worth knowing before you design around one](/pricing). ## Paid subscriptions break on exactly the customers they attract This is the type that looks most tempting right now, and the two chains that pushed hardest on it have both pulled back. Pret A Manger launched a coffee subscription in 2020 at £20 a month for up to five barista-made drinks a day. It went to £25 in February 2022 and to [£30 in April 2023](https://www.timeout.com/london/news/sad-times-prets-coffee-subscription-goes-up-in-price-again-042823). In July 2024 Pret [scrapped the free-drink model altogether](https://uk.finance.yahoo.com/news/pret-manger-announces-major-overhaul-110812178.html), replacing it with half-price drinks, and managing director Clare Clough measured the old deal against ["the £360 a year people have to pay"](https://www.retailgazette.co.uk/blog/2025/02/club-pret/). Subscribers had bought over a quarter of a billion coffees in four years. I checked today. Club Pret is £5 a month, and the drinks are half price rather than free. Panera is going the same way. The Unlimited Sip Club launched in 2022 at $10.99 a month, and [Nation's Restaurant News reported on 13 July 2026](https://www.nrn.com/fast-casual/panera-s-unlimited-sip-club-will-no-longer-be-unlimited) that it now costs $14.99 and that the word "unlimited" has been dropped from the name. [From 19 August 2026](https://www.restaurantdive.com/news/panera-limits-sips-club-one-drink-daily/825122/) members are capped at 30 drinks a month. Buried in the same reporting is the number that settles this for a small business: Panera says four drinks a month covers the subscription fee. Everyone past their fourth drink is costing you money against the menu price. At a chain that barely matters. Hundreds of thousands of light subscribers dilute the heavy ones, and a finance team reprices the whole thing whenever the mix drifts, which is exactly what both of these stories are. The honest counterpoint is that paid loyalty works when you can afford to steer it. Panera capped and repriced its program rather than killing it, and CEO Paul Carbone has said the chain is testing a move to points across its roughly 70 million MyPanera members. That is three corrections in four years. You get none, because the people who sign up for a drinks subscription at one location are your regulars, so your subscriber roll and your heaviest-using customers are the same forty people. ## Coalition programs need partners you don't have Bombaij and Dekimpe found something else in those 358 retailers: the positive sales effect also disappeared when a retailer was part of a multivendor program. Sharing a currency with other businesses did not add to the result. It removed it. American Express built the biggest one. Plenti launched in 2015 with Macy's, AT&T, Hulu, Expedia, Enterprise, Alamo, Nationwide and Direct Energy, and shut down on 10 July 2018 after the partners left one by one. [Retail Dive reported on 18 April 2018](https://retaildive.com/news/plenti-program-to-shut-down-in-july/521604) that research by Maritz found half of consumers were not familiar with Plenti at all, that fewer than half of self-identified members had ever redeemed a reward, and that most members had only bought from one or two of the partner brands. That last finding kills the local version. Three shops on one street sharing a card sounds neighborly, and it still needs somebody to hold the ledger, agree what a point is worth in each business, and settle up when the bakery's customer redeems at the bookshop. ## Cash back, charity and arcade games each fail on different arithmetic Cash back and percentage discounts fail on margin, and the failure is easy to miss because it looks cheaper than giving something away. A free drink costs you its ingredients. A 5% discount comes off the sale price on every visit, including all the visits that were happening anyway, which is [the expensive half of the loyalty bill](/blog/coffee-shop-loyalty-program). Charity programs convert the customer's reward into a donation, so the customer gets nothing back and the gesture has to carry the entire program. That works when the donation is the reason people chose you in the first place. At one location, 2% of a month's coffee sales is a donation nobody can feel, including you. Gamified programs need somewhere to live. Antavo's examples are Domino's Piece of the Pie Rewards and KFC's Rewards Arcade, which are pieces of software with engineers attached to them. The version you can actually run is a double-stamp Tuesday, which is a stamp card with a calendar. ## Referrals are not a loyalty program, and are worth running anyway Referral schemes appear on every list of program types, and they belong on a different list, because they bring in people who have never bought from you rather than changing what your existing customers do. The evidence is the strongest here. Philipp Schmitt, Bernd Skiera and Christophe Van den Bulte tracked roughly 10,000 customers of a German bank for nearly three years for the [Journal of Marketing](https://journals.sagepub.com/doi/10.1509/jm.75.1.46) in January 2011 and found referred customers were worth at least 16% more than comparable customers acquired another way, with a retention advantage that held up over time. They also found the gap varies widely between segments, so a blanket referral bonus for everybody is not what the paper supports. Run one alongside your program. Just don't count it as the program, because what it moves is how many customers you have rather than how often the ones you already have come back. ## Pick one of the three Loyalty Cards counts visits or points, whichever your ticket sizes call for, and releases the reward at the number you set. The free plan covers 200 active customers. Start free at https://app.tryloyaltycards.com. ## Sources - [The ultimate guide to loyalty programs: 10 types that drive growth](https://www.epsilon.com/us/insights/blog/10-types-of-loyalty-programs), Epsilon, 8 July 2026 - [10 Types of Loyalty Programs And How to Pick the Right One](https://antavo.com/blog/types-of-loyalty-programs/), Antavo, 30 July 2026 - [73% of Small Businesses Still Operate Without Loyalty Programs, SumUp Survey Finds](https://www.sumup.com/en-us/press/loyalty-data-story/), SumUp, December 2025 - [When do loyalty programs work? The moderating role of design, retailer-strategy, and country characteristics](https://research.tilburguniversity.edu/en/publications/when-do-loyalty-programs-work-the-moderating-role-of-design-retai/), International Journal of Research in Marketing, March 2020 - [Starbucks Made a Big Change to Its Loyalty Program](https://time.com/4232729/starbucks-change-rewards-program/), TIME, 22 February 2016 - [Your Loyalty Program Is Betraying You](https://hbr.org/2006/04/your-loyalty-program-is-betraying-you), Harvard Business Review, April 2006 - [Feeling Superior: The Impact of Loyalty Program Structure on Consumers' Perceptions of Status](https://academic.oup.com/jcr/article-abstract/35/6/890/1800003), Journal of Consumer Research, April 2009 - [Does Customer Demotion Jeopardize Loyalty?](https://journals.sagepub.com/doi/10.1509/jmkg.73.3.069), Journal of Marketing, May 2009 - [Sad times: Pret's coffee subscription goes up in price again](https://www.timeout.com/london/news/sad-times-prets-coffee-subscription-goes-up-in-price-again-042823), Time Out, 28 April 2023 - [Pret A Manger announces major overhaul of subscription offer](https://uk.finance.yahoo.com/news/pret-manger-announces-major-overhaul-110812178.html), PA Media via Yahoo Finance, 18 July 2024 - [Pret caps coffee subscription price at £5](https://www.retailgazette.co.uk/blog/2025/02/club-pret/), Retail Gazette, 11 February 2025 - [Panera's Unlimited Sip Club will no longer be unlimited](https://www.nrn.com/fast-casual/panera-s-unlimited-sip-club-will-no-longer-be-unlimited), Nation's Restaurant News, 13 July 2026 - [Panera adds limits to Sip Club beverage subscription](https://www.restaurantdive.com/news/panera-limits-sips-club-one-drink-daily/825122/), Restaurant Dive, 14 July 2026 - [Plenti program to shut down in July](https://retaildive.com/news/plenti-program-to-shut-down-in-july/521604), Retail Dive, 18 April 2018 - [Referral Programs and Customer Value](https://journals.sagepub.com/doi/10.1509/jm.75.1.46), Journal of Marketing, January 2011 --- # What a coffee shop loyalty program really costs > A coffee shop loyalty program costs $0 to $49 a month in software, and the free drink costs 2% of the money on the card, or 10% if a regular finishes it. URL: https://tryloyaltycards.com/blog/coffee-shop-loyalty-program Author: Andrew Kim Published: 2026-08-16 Category: Getting started Reading time: 9 min Keywords: coffee shop loyalty program, coffee shop loyalty card, cafe loyalty program ideas, best coffee shop loyalty programs, coffee loyalty card terms and conditions, how much does a loyalty program cost Ask a cafe owner what a coffee shop loyalty program costs and most will answer with a monthly fee. It's printed on a pricing page. That's why it sticks, and it is also the smaller of the two costs you're taking on, the one with least bearing on whether the program is worth running at all. The other cost is the free drink. No vendor prints that one, because it depends on your menu, on the card you design, and on which customer happens to be holding it when it fills up. Software runs $0 to $49 a month. A buy-ten-get-one-free card costs roughly 2% of the money you collect on it when a new customer finishes one, and about 10% when one of your regulars does. That spread is what to think about before you print anything. ## The software for a coffee shop loyalty program is the small number Prices in this category are public. These came from each company's own page. Loyalty Cards is our product, so read our row with that in mind, and [our pricing page](/pricing) is there if you want the rest of it. | Product | Entry price | What that covers | Free plan | | --- | --- | --- | --- | | Loyalty Cards (ours) | $0, or $35/mo for Plus | 1 location; 200 active customers free, unlimited on Plus | Yes | | Loopy Loyalty | $25/mo | 1 location, 1 card design, 3 sub-users, unlimited customers | No, 15-day trial | | Stamp Me | $49/mo, a promotional rate | 1 location, unlimited users, 3 SMS on this tier | No, 30-day trial | | Square Loyalty | Not published on its own | Listed as a feature of the Square Plus plan | Not offered separately | Checked on each company's own pricing page on 16 August 2026. Square is the awkward one to place. Its US pricing page lists a loyalty rewards program as a feature of the Square Plus plan rather than publishing a standalone price for loyalty, so a cafe already running Square is choosing a plan rather than adding a line item. One detail in that table matters more than the prices. The unit is the location, not the customer, which means a single shop pays the same whether 80 people or 800 are carrying a card. Growth doesn't raise this bill. That holds for these four, though [not for every punch card app](/blog/virtual-punch-card-apps): widen the comparison to six and one of them does bill by the number of customers carrying a card. ## What the free drink actually costs you Owners price the reward at the menu price. That one habit makes the whole program look about five times more expensive than it is. You don't hand over $5.50 of value when you give away a latte. You hand over milk, beans, a cup and a lid. Square's own guidance for cafes setting menu prices says [aiming for an 80% profit margin is common for the coffee shop industry](https://squareup.com/us/en/the-bottom-line/operating-your-business/how-to-price-coffee-drinks), and at that margin the drink costs you around $1.10 to make. The same gap is what makes [one reward cheaper than another](/blog/loyalty-program-rewards-ideas), and it disappears entirely the moment you offer a percentage off instead of a drink. Now run a whole card. The customer buys ten drinks and the eleventh is free, so you collected ten drink prices and gave up the ingredients for one. That reward cost about 2% of the money that came across the card. On $100 of loyalty sales, two dollars. Two percent is not free. Set it against the [2025 Independent Coffee Shop Industry Report](https://www.coffeeshopkeys.com/post/the-2025-independent-coffee-shop-industry-report), published on 24 June 2025, which put the average net margin across the independent owners it surveyed at 13.8%, with most landing between 10% and 25%. Two points of loyalty revenue against a thirteen-point margin is affordable. That report doesn't say how many owners answered it, which is worth knowing before you lean on the figure too hard. ## The same card costs five times as much when a regular finishes it Now the part that arithmetic quietly assumed. The 2% only holds if the eleventh drink was one the customer wouldn't otherwise have bought. If they were walking in on Tuesday regardless, you didn't give away ingredients at all, because that drink was getting made either way. You gave away the sale. The full $5.50 instead of the $1.10, which takes the card's cost from 2% of its revenue to about 10%. So the real question is who ends up holding the finished card. The research is unhelpfully clear here. Chen Li, Srinivasan Swaminathan and Junhee Kim, writing in the [Journal of Service Research](https://journals.sagepub.com/doi/10.1177/10946705241246341) in 2025, found that the customers most likely to redeem are the ones who concentrate their spending with one business, and that customers in general "tend to stockpile rather than redeem points." Concentrated spending describes your regulars. They finish cards, and they were already coming. We came at this from the other direction in [an earlier piece on whether loyalty programs work](/blog/do-loyalty-programs-work). The measured lift there comes from occasional customers speeding up, while the rewards get claimed most reliably by the people whose habits never moved in the first place. That's not a reason to skip it. It's a reason to set the card so the expensive case stays rare. ## How many stamps belong on a coffee shop loyalty card You control the stamp count. It moves the cost of the program more than any other decision here, and unlike your rent or your milk price, changing it costs nothing but a new card design. All of that assumes a stamp card is the right shape for your shop, which is [its own decision](/blog/types-of-loyalty-programs) and worth settling before you count anything. | Card length | Cost if the customer is new | Cost if they were already a regular | | --- | --- | --- | | Buy 3, get 1 free | 6.7% | 33.3% | | Buy 5, get 1 free | 4.0% | 20.0% | | Buy 8, get 1 free | 2.5% | 12.5% | | Buy 10, get 1 free | 2.0% | 10.0% | | Buy 12, get 1 free | 1.7% | 8.3% | Both columns show the reward's cost as a share of the money you collect on that card, at an 80% gross margin on the free drink. Read the right-hand column first. A buy-three-get-one-free card handed to your 7am regulars is a standing 33% discount, which isn't a loyalty program so much as a price cut with extra steps. Give the same card to someone who came twice last year and it costs almost nothing, because they will probably never finish it. Ten is the usual answer for a reason. It holds the cost near 2% in the good case and near 10% in the bad one, and it stays reachable for someone buying coffee two or three mornings a week. Reachable is the word that matters. Somebody who drinks one flat white a fortnight needs five months to finish that card, and they will lose it in March. ## What has to change for it to pay for itself Take the cheapest paid tier above, $25 a month. At an 80% margin on a $5.50 latte you keep $4.40 a drink, so the subscription is covered by six extra drinks in a month. Six. One extra visit a week from one customer, which is why the fee is rarely the thing that decides this. The reward is the part that grows with success. Suppose 40 customers finish a ten-stamp card in a month, which is 40 free lattes. If half of those went to regulars who'd have come anyway, the month's reward cost lands near $130 rather than the $44 the ingredient arithmetic on its own would suggest. Those 40 cards carried 400 paid drinks, so $130 against $2,200 collected is about 6%. Six percent is the number to carry around. It sits between the 2% the ingredient arithmetic promises and the 10% you'd pay if every finished card belonged to a regular. ## When a coffee shop loyalty program is the wrong idea Some shops should not run one, and it's worth saying which. If your customers come a few times a year, a card is a piece of paper they'll lose before it means anything. If your drinks carry a thin margin, because you're buying expensive single-origin beans or because you're already priced under the shop across the road, that 10% case takes a real bite out of what you keep. And if the actual problem is that not enough people have walked in yet, then a program built to change the timing of repeat visits is answering a question you haven't reached. None of that means the demand isn't there. IBISWorld counted [94,331 coffee and snack shops in the United States](https://www.ibisworld.com/united-states/industry/coffee-shops/1973/) turning over $75.5 billion in 2026, and the National Coffee Association's survey of 1,850 American adults, run from 5 to 20 January 2026, found [66% had drunk coffee the previous day](https://www.prnewswire.com/news-releases/coffee-tops-americans-beverage-choices-302741422.html), with 28% having it prepared for them away from home. The traffic exists. What a card changes is when some of it arrives, not how much of it there is to begin with. ## Settle the coffee loyalty card terms before the first stamp The cheapest arguments are the ones you settle in advance, in a couple of sentences you can point at when somebody disputes them at the counter. - One stamp per visit or one per drink, and whether a group order counts once. - Whether the free drink is anything on the menu or the size they've been buying. - What happens to a half-finished card after a year of nothing. - Who can add a stamp when the customer isn't standing there. Expiry is the rule owners skip. It's also the one that decides whether the cost you worked out above is the cost you actually carry, because a card that never expires is an open promise you have no way to close. Which half of the card the date belongs on, the balance or the free drink once it's been earned, is [a decision worth taking on its own](/blog/should-loyalty-points-expire). ## Start the card before you spend on it Loyalty Cards is free for one location and 200 active customers, so the only cost you're testing is the drink you give away. Start free at https://app.tryloyaltycards.com. ## Sources - [How to Price Coffee Drinks](https://squareup.com/us/en/the-bottom-line/operating-your-business/how-to-price-coffee-drinks), Square - [Square Pricing](https://squareup.com/us/en/pricing), Square - [Loopy Loyalty Pricing](https://loopyloyalty.com/pricing/), Loopy Loyalty - [Stamp Me Pricing](https://www.stampme.com/pricing), Stamp Me - [Point Redemption in Loyalty Programs: The Role of Customer Relationship Characteristics and Their Implications for Service Providers](https://journals.sagepub.com/doi/10.1177/10946705241246341), Journal of Service Research, 2025 - [The 2025 Independent Coffee Shop Industry Report](https://www.coffeeshopkeys.com/post/the-2025-independent-coffee-shop-industry-report), Coffee Shop Keys, 24 June 2025 - [Coffee Shops in the US](https://www.ibisworld.com/united-states/industry/coffee-shops/1973/), IBISWorld, June 2026 - [Coffee tops Americans' beverage choices](https://www.prnewswire.com/news-releases/coffee-tops-americans-beverage-choices-302741422.html), National Coffee Association, 14 April 2026 --- # Do loyalty programs work? Yes, but not on your regulars > Controlled studies find loyalty programs do lift repeat business, but the lift comes from occasional customers speeding up near a reward, not from regulars. URL: https://tryloyaltycards.com/blog/do-loyalty-programs-work Author: Andrew Kim Published: 2026-08-14 Category: Retention Reading time: 8 min Keywords: do loyalty programs work, loyalty program research, coffee shop punch card, how many stamps on a loyalty card, customer retention for small business, loyalty program ROI A café on an East Coast university campus ran an ordinary stamp card. Buy ten coffees, get the eleventh free. What the customers did not know was that every stamp was printed by a numbering machine that marked it in sequence. Three researchers collected 949 redeemed cards covering roughly 10,000 coffee purchases, read the hidden numbers, and reconstructed how many days had passed between every visit. The gaps got shorter. Members bought their next coffee about 20% sooner by the last stamp than they had after the first, which works out to seven-tenths of a day. It is a real effect on real money, and it is nothing like the number a loyalty vendor will quote you. Programs do work. The lift has been measured repeatedly since the 1990s, and almost none of it comes from the thing owners are usually sold on. ## Your regulars joining the program proves nothing Vendors sell loyalty programs on one comparison: members spend more than non-members. Starbucks is the standard exhibit. On its third-quarter call for fiscal 2026, held on July 29, the company reported [35.8 million 90-day active Rewards members in the U.S.](https://www.theglobeandmail.com/investing/markets/stocks/SBUX/pressreleases/3729572/starbucks-sbux-q3-2026-earnings-call-transcript/) The comparison runs backwards. People who already visit you four times a week are the ones who bother to sign up, so a gap between members and non-members mostly measures who joined rather than what joining did. Four researchers put a number on that distortion. Using a Dutch household panel that tracked every grocery loyalty program in the country alongside spending across 20 supermarket chains, Leenheer, van Heerde, Bijmolt and Smidts modeled the decision to join separately from the effect of having joined. Membership still helped. The honest effect on share of wallet came out [seven times smaller than the naive comparison suggested](https://research.rug.nl/en/publications/do-loyalty-programs-really-enhance-behavioral-loyalty-an-empirica), meaning six-sevenths of the headline number was customers sorting themselves. Grahame Dowling and Mark Uncles made this argument in MIT Sloan Management Review back in [1997](https://sloanreview.mit.edu/article/do-customer-loyalty-programs-really-work/), warning that most schemes end up paying customers to do what they were going to do anyway. Nearly thirty years later it still lands. The useful question is not whether your best customers carry a card, but whether anybody's behavior changed. ## The effect that survives a controlled test is impatience near the finish line Back to the café. Ran Kivetz, Oleg Urminsky and Yuhuang Zheng published the stamp-card results in the [Journal of Marketing Research](https://journals.sagepub.com/doi/abs/10.1509/jmkr.43.1.39) in 2006, and the acceleration was not a rounding error. The average card took 24.6 days to finish. Had members kept buying at the pace they set right after the first stamp, it would have taken 29.4 days, so the pull of the reward compressed the whole cycle by nearly five days, about 16%. Then they ran the experiment that matters. They handed 108 café customers one of two cards at random: a plain ten-stamp card, or a twelve-stamp card that arrived with two stamps already filled in. Both cards required exactly ten purchases. The control group took 15.6 days to buy those ten coffees and the head-start group took 12.7 days, roughly three days faster on an identical amount of buying. Nothing about the reward changed. Only the customer's sense of where they were standing when they started. Joseph Nunes and Xavier Drèze named this the endowed progress effect in the [Journal of Consumer Research](https://academic.oup.com/jcr/article-abstract/32/4/504/1795333) the same year, describing it as reframing a task "as one that has been undertaken and incomplete rather than not yet begun." So the lever a small business is pulling has very little to do with how generous the reward is. It is the distance the customer thinks is left, and you set that distance for free when you design the card. Two free stamps bought three days. ## The lift comes from occasional customers, the cost comes from regulars So who speeds up? Yuping Liu followed a convenience store franchise over time and published the answer in the [Journal of Marketing](https://www.yupingliu.com/wordpress/research/loyalty-habit-research/long-term-impact-of-loyalty-programs/) in 2007. Heavy buyers were the most likely to claim their rewards and the least likely to change anything about how they shopped. Light and moderate buyers gradually bought more, grew more loyal, and started buying across parts of the business they had ignored. That is a profit and loss statement. Your regulars are the cost line: they redeem reliably, and every free coffee they collect is a discount on a visit that was already happening, which is [what turns a 2% reward into a 10% one](/blog/coffee-shop-loyalty-program). Your occasional customers are the revenue line, and they are the only group whose behavior the program actually moved. So change what you count. Total members, or member spend against non-member spend, tells you almost nothing. The number worth tracking is whether the person who used to come once a month now comes twice, because that gap is where the program either pays for itself or quietly does not. ## A reward most people can't reach does more harm than none Nobody joining is not the worst case. Yanwen Wang, Michael Lewis, Cynthia Cryder and Jim Sprigg ran a [24-month field experiment](https://pubsonline.informs.org/doi/10.1287/mksc.2015.0966) with a major hotel chain across 95,532 existing loyalty customers, published in Marketing Science in 2016, and split them by whether they hit the promotional goal. Only 20% did. Customers who reached the goal bought more after the promotion ended, which is the result everyone hopes for. Customers who fell short bought less than they had before it started, and the members with the most invested in the relationship took the worst hit from missing. Setting the bar high backfires. It converts four out of five customers into people who tried something you designed and failed at it, which leaves them somewhere worse than where they started. Card design carries the same risk. Nick Bombaij and Marnik Dekimpe studied 358 grocery banners across 27 European countries for the [International Journal of Research in Marketing](https://research.tilburguniversity.edu/en/publications/when-do-loyalty-programs-work-the-moderating-role-of-design-retai/) and found that the simple version, offering direct and immediate rewards, lifted sales productivity, while the positive effect disappeared once retailers layered on a complex progressive-reward system. Ten stamps for a free coffee at a shop somebody passes on the way to work is reachable in a month. Ten stamps at a restaurant somebody visits twice a year is a card they will lose. ## Redemption is the moment you're most likely to lose them The café researchers kept watching after the free coffee was handed over, and found the least intuitive result in the paper. Once the reward was collected, the goal distance snapped back to the beginning. Then activity dropped. They call it postreward resetting, and they report that customers were also "most likely to defect" at exactly that point. Picture the card from the other side of the counter. Ten purchases of steadily rising momentum, one free coffee, and then a blank card and a customer who has just been returned to the starting line. The habit dies in one transaction. > It is particularly important to communicate with and motivate customers immediately after they earn a reward. > > Kivetz, Urminsky and Zheng, Journal of Marketing Research, 2006 A paper punch card cannot do that. It has no way of knowing that somebody redeemed on Tuesday and has not been back since, so the one moment the evidence says you should act on is the one moment you cannot see. [A wallet pass can](/blog/how-to-add-loyalty-cards-to-apple-wallet), because the shop that issued it can push a message to it. ## On a street where everyone has a card, the card is not the reason A loyalty program is not a moat. Bombaij and Dekimpe found program effectiveness was higher in countries where fewer competitors also carried one, meaning the advantage is partly borrowed from whoever has not gotten around to it yet. When every café on the block stamps a card, the card becomes table stakes and everybody's costs go up together. The broadest evidence agrees that what a program moves is behavior, not affection. A [meta-analysis of 429 effect sizes](https://link.springer.com/article/10.1007/s11747-021-00804-z) spanning 1990 to 2020, published in the Journal of the Academy of Marketing Science in 2022, found strong evidence that programs enhance loyalty, but noted that shifting how customers actually feel about a brand is much harder than shifting what they do. A card changes visit timing. It does not make anyone love you. Something else does that. In [the Regulars Report published in June 2026](https://blog.resy.com/newsroom/the-regulars-report-2026-resy-toast/), Toast and Resy paired transaction data with a survey of 1,500 U.S. diners and found that nearly half named being remembered by staff as what makes them feel most valued, more than double the share who named points or rewards. The same report put up to 50% of a restaurant's order volume with about 7% of its guests. A stamp card is a reason to come back a little sooner. Recognizing someone when they walk in is why they picked you in the first place, and no software will do that part for you. ## Put the reward within reach Loyalty Cards keeps the count in Apple Wallet and Google Wallet, so nobody loses it. Free for up to 200 customers at one location. Start free at https://app.tryloyaltycards.com. ## Sources - [The Goal-Gradient Hypothesis Resurrected: Purchase Acceleration, Illusionary Goal Progress, and Customer Retention](https://journals.sagepub.com/doi/abs/10.1509/jmkr.43.1.39), Journal of Marketing Research, February 2006 - [Do loyalty programs really enhance behavioral loyalty? An empirical analysis accounting for self-selecting members](https://research.rug.nl/en/publications/do-loyalty-programs-really-enhance-behavioral-loyalty-an-empirica), International Journal of Research in Marketing, 2007 - [The Endowed Progress Effect: How Artificial Advancement Increases Effort](https://academic.oup.com/jcr/article-abstract/32/4/504/1795333), Journal of Consumer Research, 2006 - [The Long-Term Impact of Loyalty Programs on Consumer Purchase Behavior and Loyalty](https://www.yupingliu.com/wordpress/research/loyalty-habit-research/long-term-impact-of-loyalty-programs/), Journal of Marketing, 2007 - [Enduring Effects of Goal Achievement and Failure Within Customer Loyalty Programs: A Large-Scale Field Experiment](https://pubsonline.informs.org/doi/10.1287/mksc.2015.0966), Marketing Science, January 2016 - [When do loyalty programs work? The moderating role of design, retailer-strategy, and country characteristics](https://research.tilburguniversity.edu/en/publications/when-do-loyalty-programs-work-the-moderating-role-of-design-retai/), International Journal of Research in Marketing, March 2020 - [40 years of loyalty programs: how effective are they? Generalizations from a meta-analysis](https://link.springer.com/article/10.1007/s11747-021-00804-z), Journal of the Academy of Marketing Science, 2022 - [Do Customer Loyalty Programs Really Work?](https://sloanreview.mit.edu/article/do-customer-loyalty-programs-really-work/), MIT Sloan Management Review, July 1997 - [The Regulars Report 2026](https://blog.resy.com/newsroom/the-regulars-report-2026-resy-toast/), Resy and Toast, June 2026 - [Starbucks Q3 2026 Earnings Call Transcript](https://www.theglobeandmail.com/investing/markets/stocks/SBUX/pressreleases/3729572/starbucks-sbux-q3-2026-earnings-call-transcript/), The Globe and Mail, July 2026